Finally finally a pleasant well-behaved inventory!
We hurried this update out because we know how much everyone has been waiting for a new layout to the inventory window. The first fix is done and looks so clean!
Full notes
Full Villainville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
UI and audio
Events
Gameplay
Performance
addedWe hurried this update out because we know how much everyone has been waiting for a new layout to the inventory window. The first fix is done and looks so clean! We'll test this for a bit and then make other UI changes (such as to the shipping bin) once we're sure we like this setup.
changedSince Crim, our baby dragon, was one of the first handful of characters we created it feels appropriate that he's getting his first two heart events with this update! A bit of a celebratory round, you might say.
added-We've moved both the Fiend and Witch Vee to reflect the new way the player comes to the island. Let us know if you like the change!
changed-Changed all the drops from the trees so there are actual items to pick up (woot for a bird's nest), instead of our stand-in mystery box.
changedBug and Crash Form
Villainville changes
addedWe hurried this update out because we know how much everyone has been waiting for a new layout to the inventory window. The first fix is done and looks so clean! We'll test this for a bit and then make other UI changes (such as to the shipping bin) once we're sure we like this setup.
changedSince Crim, our baby dragon, was one of the first handful of characters we created it feels appropriate that he's getting his first two heart events with this update! A bit of a celebratory round, you might say.
added-We've moved both the Fiend and Witch Vee to reflect the new way the player comes to the island. Let us know if you like the change!
changed-Changed all the drops from the trees so there are actual items to pick up (woot for a bird's nest), instead of our stand-in mystery box.
changedBug and Crash Form
We hurried this update out because we know how much everyone has been waiting for a new layout to the inventory window. The first fix is done and looks so clean! We'll test this for a bit and then make other UI changes (such as to the shipping bin) once we're sure we like this setup.
Since Crim, our baby dragon, was one of the first handful of characters we created it feels appropriate that he's getting his first two heart events with this update! A bit of a celebratory round, you might say.
Other additions:
--Goldie shows up on day 3 and introduces the player to the bonus drops you can get from chopping trees. Her first mate, Locke, is ridiculous as always.
--We've moved both the Fiend and Witch Vee to reflect the new way the player comes to the island. Let us know if you like the change!
--Minor fixes, such as fixing a location snag Crim and George had and getting rid of a rare bug that could show up in Jacques' quest for hot drinks.
--Changed all the drops from the trees so there are actual items to pick up (woot for a bird's nest), instead of our stand-in mystery box.
Thanks for playing, sharing, and wishlisting--and please respond in the forms with feedback!