In this update3
Full notes
Full Village Monsters update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
- Events
Village Monsters changes
Three patches in three days!
...I suppose that's not something I should be super proud of...
I believe I've cracked the majority of the urgent bugs that crop up in the first few days of the game, so I'll now turn my attention to other matters.
I anticipate releasing a new patch every 1-2 days as fixes roll in.
Bugs Squashed
- MAJORFixed softlock caused by going back in the basement after finding the key
- MAJORFixed crash caused by duplicate lost items
Fixed progression issue related to trash and propaganda in the village
Fixed incorrectly lighting from being used in the morning in some instances
Fixed a large number of minor issues related to the transition from night to morning
Fixed issue causing a huge number of treasure spots from appearing each day
Fixed overlap bug for Pishky and Alistair in Overflow on day 1
Changes / Balance
Reduced spawn rates for items in the village
Added more details sent in the Report Bug feature to help investigate other bugs and issues reported
Investigating
The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I understand more about the problems.
There appears to be an issue with projects (Village & Home) that I am currently investigating
Events (Holidays, birthdays, etc.) do not appear to be triggering.
Console is not working correctly. The cause is under investigation
Source
Changelog.gg summarizes and formats this update. How we read updates.
