In this update3
Full notes
Full Vilde update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Compatibility
Vilde changes
The wait is almost over. After 8 months of tearing down systems and rebuilding them from the ground up, we are very close to release of the Starfall Update.
We improved the game a lot, from smart, dynamic AI and the migration to Unreal Engine 5.6 to the game-changing Starshard Ultimates and Class Amulets - nearly every thing about this game has been transformed.
But now we need YOU!
Because the Starfall Update introduces so many new systems (like the random "Joker" buffs from Loki’s Luck or the high-stakes risk of Yggdrasil’s Seed), we need to make sure the balance is as tight as possible.
We’re looking for a players to join our Closed Beta starting very soon. We need your help to stress-test the new AI, check the optimization results, and tell us which Starshards feel awesome (and which ones need more work).
What’s in the Update?
Starshards
All 6 Ultimates are ready for testing.
Smart AI Overhaul
See how the new behavior patterns feel in high-intensity combat.
The New Talent Tree & Amulets
Test out the permanent progression and class-based playstyles.
Engine & Optimization Pass
Help us ensure the move to UE 5.6 is smooth across different hardware.
How to join
Sign up here: https://forms.gle/JHvsYjSW1HAwQHKZA
Keep an eye on your email and steam invites
Even if you don't join the beta, stay tuned - we’ll be sharing more deep dives into the new systems as we approach the official launch.
Thank you for your incredible patience over these last 8 months. We’re almost there. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
