What changed
1 fix0 additions5 changes0 removals
changedOptimization: Reduced game memory usage; optimized file size of some textures and icons.
changedOptimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
changedOptimization: Increased maximum storage capacity for each Warehouse level. Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120
changedOptimization: Adjusted repair success rate for each Workbench level. Workbench Lv0: Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%
changedOptimization: Adjusted identification success rate for each Appraisal Table level. Appraisal Table Lv0: Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%
fixedBug Fix: Fixed an issue where identification could fail even with a 100% success rate. (Caused by incorrect level data reading)
Number of assets loaded at game start32→12↓Number of assets loaded at game start decreased, nerfWarehouse Lv0:24→48W↑Warehouse Lv0: increased, buffWarehouse Lv0: 24 → 48 Warehouse Lv1:36→72W↑Warehouse Lv0: 24 → 48 Warehouse Lv1: increased, buffWarehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2:48→96W↑Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: increased, buffViking Vending changes
changedOptimization: Reduced game memory usage; optimized file size of some textures and icons.
changedOptimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
changedOptimization: Increased maximum storage capacity for each Warehouse level. Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120
changedOptimization: Adjusted repair success rate for each Workbench level. Workbench Lv0: Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%
changedOptimization: Adjusted identification success rate for each Appraisal Table level. Appraisal Table Lv0: Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%
Version Update Notes:
Optimization: Reduced game memory usage; optimized file size of some textures and icons.
Optimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
Optimization
Increased maximum storage capacity for each Warehouse level.
Warehouse Lv0
24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120
Optimization
Adjusted repair success rate for each Workbench level.
Workbench Lv0
Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%
Optimization
Adjusted identification success rate for each Appraisal Table level.
Appraisal Table Lv0
Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%
Bug Fix: Fixed an issue where identification could fail even with a 100% success rate. (Caused by incorrect level data reading)
Test Branch Available: debug Branch Code: debugdebugdebug \*Saves are compatible with the official release. Note that the Debug branch may contain bugs not present in the live version.
Thank you for playing!