HomeGamesUpdatesPricingMethodology
Steam News28 July 202615d ago

V0.3.55

Version Update Notes: Optimization: Reduced game memory usage; optimized file size of some textures and icons. Optimization: UI assets are now loaded asynchronously during generation instead of all at game launch.

Full notes

Full Viking Vending update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Performance
  • Fixes
changedOptimization: Reduced game memory usage; optimized file size of some textures and icons.
changedOptimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
changedOptimization: Increased maximum storage capacity for each Warehouse level. Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120
changedOptimization: Adjusted repair success rate for each Workbench level. Workbench Lv0: Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%
changedOptimization: Adjusted identification success rate for each Appraisal Table level. Appraisal Table Lv0: Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%
fixedBug Fix: Fixed an issue where identification could fail even with a 100% success rate. (Caused by incorrect level data reading)
Number of assets loaded at game start3212Number of assets loaded at game start decreased, nerfWarehouse Lv0:2448WWarehouse Lv0: increased, buffWarehouse Lv0: 24 → 48 Warehouse Lv1:3672WWarehouse Lv0: 24 → 48 Warehouse Lv1: increased, buffWarehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2:4896WWarehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: increased, buff

Viking Vending changes

changedOptimization: Reduced game memory usage; optimized file size of some textures and icons.
changedOptimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)
changedOptimization: Increased maximum storage capacity for each Warehouse level. Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120
changedOptimization: Adjusted repair success rate for each Workbench level. Workbench Lv0: Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%
changedOptimization: Adjusted identification success rate for each Appraisal Table level. Appraisal Table Lv0: Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%

Version Update Notes:

Optimization: Reduced game memory usage; optimized file size of some textures and icons.

Optimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!)

Optimization

Increased maximum storage capacity for each Warehouse level.

Warehouse Lv0

24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120

Optimization

Adjusted repair success rate for each Workbench level.

Workbench Lv0

Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100%

Optimization

Adjusted identification success rate for each Appraisal Table level.

Appraisal Table Lv0

Identification Success Rate 60% → 50% Appraisal Table Lv1: Identification Success Rate 70% → 75% Appraisal Table Lv2: Identification Success Rate 85% → 90% Appraisal Table Lv3: Identification Success Rate 100% → 100%

Bug Fix: Fixed an issue where identification could fail even with a 100% success rate. (Caused by incorrect level data reading)

Test Branch Available: debug Branch Code: debugdebugdebug \*Saves are compatible with the official release. Note that the Debug branch may contain bugs not present in the live version.

Thank you for playing!

Source

Steam News / 28 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.