Full notes
Full Vidar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Events
- Performance
- Maps
Hi friends! Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff. New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu. Enjoy! - Dean
Vidar 1.0
The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity.
The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!)
Lag has been reduced, particularly in the Boulder Cave and Ruins
Pixel fidelity has been improved
New Game+ has been added. Completeing the game once will unlock the option from the title screen. In games created in this mode, you can choose who dies each night, rather than the choice being random.
A new loading screen added at the beginning of any new save file when Vidar is being generated
A new Game Over screen, autosave icon, and client icons have been added
Audio:
Dozens of new sound effects and ambient sounds have been added throughout the game
Various voices have been normalized (looking at you, Extremely Loud Gusztav)
Barnabas now has a voice
Default audio levels have been reset
Fixed some audio issues with the back room of the Church
Fixed some audio issues at Barnabas's house
Quests: Bring Him Home:
This quest now fails if there are no helpers alive
Elek will now update the journal correctly if he assists with this quest
All helpers are less likely to get stuck on this quest after it's completed
Boy's Best Friend
If Groa is dead, Cail will be lost somewhere inaccessible in the cave until you receive this quest
Cail joins Tomi wherever he's living at the completion of the quest (rather than always going to the poor house)
Dr. Spore
This quest now fails if, at some point after Gusztav dies, Robert can no longer inherit it
Giving Back
Lots of improvements to Csaba's dialogue
Csaba can now properly give you this even if Groa is dead
Fixes to the cutscene that occurs if Groa is alive when you receive this quest
Groa and Csaba correctly act as weights for pressure plates while standing alone
Any character in your party now acts as a pressure plate while following you
Additional bug fixes
Hair of the Dog
Dani's rewards will change for this quest if the player already has the lantern
Historic Preservation
The conditions to reach this quest are no longer logically impossible
Reading Is Fundamental
Fixed some of the concluding text message placement
Rewriting History
Tons of fixes to this quest, including in receipt, cutscenes, and completion
Sketched Out
The effect for journal update now correctly plays when you sketch a fossil
Spirit Walk
It is now possible to cancel out of the teleport menu when at the graves after completion of this quest
The Name Game
Fixed a crash in the middle of this quest
Maps:
Boulder Cave 2 has been removed - the Boulder Cave is now 3 rooms long
Fixed a ton of pathing and drawing issues in the Dark Cave
Fixed some pathing in Boulder Cave 1
Consolidated the layout in Ruins 1
Fixed a bug where residents of the second floor of the inn would occasionally not show up
Fish are way less likely to freak out and get stuck now
A path back has been added to the entrance to the cave
Leaving the cave entrance now correctly reenables footprints and town music in Vidar
Added easily accessible oil barrels to the entrance of Dark Cave 3
The Imp Oil Lantern now properly works throughout the rest of the cave
Fixed a rare passage issue in the Water Cave
Puzzles:
Puzzle 80 in the Ruins has been broken into 3 separate puzzles for the sake of internal "checkpoints" in the puzzle (only applies to new games created in version 1.0 or later)
Shortened puzzle 66, Option 0 (only applies to new games created in version 1.0 or later)
Fixed a crash when resetting an already completed puzzle in the Dark Cave
Fixed various crashes in the Ruins
Moved doors in Puzzle 25, Option 0 so you can't race to them using the Leather Boots
Fixed an issue where completed water cave puzzles would bug out on loading a save file
Pillars in frozen Dark Cave puzzles will no longer glitch if you return to that room later
Lots of little changes and fixes to Ruins puzzle layout
Misc:
Fixed a layering issue involving Cecilia
Fixed a bug where game over would never trigger
The Journal UI is now more intuitive, with new icons and a new default selection
"Reset Puzzle" will not be included in the menu list unless you're inside the cave
Names of items in the inventory and quests in the journal will no longer be scrunched up
Added a few more graves in town
Entries in the directory are now properly saved
Fixed various typos in dialogues, including replacing unrenderable curly quotes with straight quotes (really)
New animations have been added for using the pick and the shovel Mac/Linux: The Mac and Linux client has been *dramatically* updated, so much so that a change list isn't possible. There should be a lot less lag, the build is far more stable and less likely to crash, and a host of things too long to list have been fixed. Notably, readability and memory management have both been significantly improved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
