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Steam News17 April 20206y ago

Version 0.9c9 changes

New features -Boxer's requested training and food now gets added to the log when the request occurs. -You now gain 10GP from winning ranking matches and 30 from defense matches.

Full notes

Full Victory Road update

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What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
addedNew featuresBoxer's requested training and food now gets added to the log when the request occurs. -You now gain 10GP from winning ranking matches and 30 from defense matches.
addedBalance changesfootwork now governs dash cancel chance. -reflex doesn't have anything to do with dash cancel now. -muscles now weigh slightly less due to the concern of it affecting your weight division too much in the late game. (Will only apply on new save) -decreased the days it takes for your boxer to get overcome the hatred of food from 3 days to 2 days. -footwork now affects movement speed 20% more than it used to. The animation speed of it was also adjusted to make it look less goofy for faster boxers
fixedBug fixesSome names in UI elements has been changed for consistency. -Fixed a bug where customized boxers have significantly higher starting protein requirements compared to premade boxers. (Will only apply on new save) -Fixed Lard Killer's intensity buff not applying to training. -Fixed Highest damage display in fight result. -Fixed the money and GP amount not being updated properly in the inventory screen. -Fixed calorie display problem at the bottom part of the main UI. -Fixed the problem of the days between 10th and 19th being displayed incorrectly. -Fixed a bug where fat goes below 0 an affecting overall weight.
changedThings I've tried, but reverted for the time beingraising the maximum stat level cap to 75: Attempted this one to diversify the builds further, but all I noticed was that it just made the fights shorter and ruined the gameplay balance of the game. I could, of course, rebalance the game around it, but I don't think this is a necessary change to be made, at least for now.
addedWhat I plan to do very soon/what I'm concerned about with the gameSkill Respec option: This is about 80% finished in terms of the function itself. I'm just trying to decide whether I give this function to a new NPC or a usable item.
addedWhat I plan to do very soon/what I'm concerned about with the gameNew NPCs: I'm going to focus on adding NPCs in the game that visits you in the gym. This should possibly change the monotony of the gameplay depending on the type of NPC I put in.

New features

-Boxer's requested training and food now gets added to the log when the request occurs. -You now gain 10GP from winning ranking matches and 30 from defense matches.

Balance changes

-footwork now governs dash cancel chance. -reflex doesn't have anything to do with dash cancel now. -muscles now weigh slightly less due to the concern of it affecting your weight division too much in the late game. (Will only apply on new save) -decreased the days it takes for your boxer to get overcome the hatred of food from 3 days to 2 days. -footwork now affects movement speed 20% more than it used to. The animation speed of it was also adjusted to make it look less goofy for faster boxers

Bug fixes

-Some names in UI elements has been changed for consistency. -Fixed a bug where customized boxers have significantly higher starting protein requirements compared to premade boxers. (Will only apply on new save) -Fixed Lard Killer's intensity buff not applying to training. -Fixed Highest damage display in fight result. -Fixed the money and GP amount not being updated properly in the inventory screen. -Fixed calorie display problem at the bottom part of the main UI. -Fixed the problem of the days between 10th and 19th being displayed incorrectly. -Fixed a bug where fat goes below 0 an affecting overall weight.

Things I've tried, but reverted for the time being

-raising the maximum stat level cap to 75: Attempted this one to diversify the builds further, but all I noticed was that it just made the fights shorter and ruined the gameplay balance of the game. I could, of course, rebalance the game around it, but I don't think this is a necessary change to be made, at least for now.

-keybinding: I actually spent a bit of time to set up the keybinding system, but then the fact that I would have to test and check the functionality of it is making it difficult to proceed with it. I can't release it without extensive testing either, because that could possibly ruin the game for people who don't need keybinding features to begin with. So I've reverted it for now. It will be implemented at some point since now I have a rough idea of how much time it would consume.

What I plan to do very soon/what I'm concerned about with the game

-Skill Respec option: This is about 80% finished in terms of the function itself. I'm just trying to decide whether I give this function to a new NPC or a usable item.

-New NPCs: I'm going to focus on adding NPCs in the game that visits you in the gym. This should possibly change the monotony of the gameplay depending on the type of NPC I put in.

-Fine tuning underworld survival: Item description and general balancing of the game mode. No one has really complained much about it, so I have no idea how people feel about it as of now.

-A method to deal with the monotony of training and eating: I'm thinking of a way to introduce some new elements to these after amateur league. Simply adding new food item isn't going to really do anything. That would trivialize the food mechanic more. Hiring a trainer/nutritionist would be a cool idea, but because of the way this game is structured right now, implementing them would either result in the various NPC and other fight related events being skipped. I mean if trainer/nutritionist option still makes you click the icons every period, it's pretty much the same thing except you don't have to visit the food design UI. If you have any other ideas and thoughts on it, let me know in the comment or discord.

-Money sink for midgame to endgame: I'm going to scale injury cure cost to scale with boxer's level, but that's not really enough. Hiring staffs in the gym for passive buffs in return of monthly payment has always been an idea since the inception of this game, but I'm wondering if there is a more fun way to spend money on the game to improve the gameplay itself.

Source

Steam News / 17 April 2020

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