What changed
1 fix1 addition2 changes0 removals
- UI and audio
- Balance
- Fixes
- Server
changedNew feature:Underworld survival modeavailable through action menu after you finish amateur league(for those of you who have already beaten amateur league, the mode should unlock as soon as you win a ranked match) -participate in endless waves of matches to earn all available in-game combat items and inventory items for free. -Each match won will fill up a bar in the rewards UI during the fight result screen, when you have two bars full, you will be able to pick two items from the selection of six. The items picked will be stored and you will be able to receive it when you quit underworld survival. -Pick a buff in between matches according to your needs. You can pick from Attack buff, defense buff, health recovery, and injury cure. -You get all the items you earned from the underworld when you hit the quit button during the fight result. This is the only way to retrieve your items. So don't get too greedy, because if you lose in the underworld, you immediately get transported to the hospital for 3 days and you will gain absolutely nothing.
changedbalance changesslightly increased focus meter gain amount when you land and block attacks -made changes to wake up formula to have people wake up less in the pro league. -wake up formula now takes your footwork vs enemy's will into account. -footwork level now increases wakeup chance. -will level now increases the chance for opponents to stay down.
fixedbug fixesfixed an issue where you need ONE extra energy from the required amount to finish training.
addedbug fixesNote: Hi guys, This update really, really burned me out, but regardless of that, I think I should take the time to adjust some of the smaller issues that have come up with the game recently while thinking about another gameplay feature to implement into the game. I will probably also add more selection of rewards into the survival mode and address problems associated with it if reported. If you have any opinions and concerns about the game, do not hesitate to post about it in the steam discussion board or official discord server. I check those places at least twice a day. I compile a list of every single problem I come across every once in a while, and your suggestions and opinions are the things I consider to determine which feature I will implement into the next update. If you like the game but haven't left a review yet, it would be greatly appreciated if you do so. As I need more people to own this game not just for my personal finance, but more importantly, feedback. The amount of positive reviews is one of the most important elements that reassure a potential customer. I thank you all for all the feedback and support so far!
Victory Road changes
changedavailable through action menu after you finish amateur league(for those of you who have already beaten amateur league, the mode should unlock as soon as you win a ranked match) -participate in endless waves of matches to earn all available in-game combat items and inventory items for free. -Each match won will fill up a bar in the rewards UI during the fight result screen, when you have two bars full, you will be able to pick two items from the selection of six. The items picked will be stored and you will be able to receive it when you quit underworld survival. -Pick a buff in between matches according to your needs. You can pick from Attack buff, defense buff, health recovery, and injury cure. -You get all the items you earned from the underworld when you hit the quit button during the fight result. This is the only way to retrieve your items. So don't get too greedy, because if you lose in the underworld, you immediately get transported to the hospital for 3 days and you will gain absolutely nothing.
changedslightly increased focus meter gain amount when you land and block attacks -made changes to wake up formula to have people wake up less in the pro league. -wake up formula now takes your footwork vs enemy's will into account. -footwork level now increases wakeup chance. -will level now increases the chance for opponents to stay down.
fixedfixed an issue where you need ONE extra energy from the required amount to finish training.
addedNote: Hi guys, This update really, really burned me out, but regardless of that, I think I should take the time to adjust some of the smaller issues that have come up with the game recently while thinking about another gameplay feature to implement into the game. I will probably also add more selection of rewards into the survival mode and address problems associated with it if reported. If you have any opinions and concerns about the game, do not hesitate to post about it in the steam discussion board or official discord server. I check those places at least twice a day. I compile a list of every single problem I come across every once in a while, and your suggestions and opinions are the things I consider to determine which feature I will implement into the next update. If you like the game but haven't left a review yet, it would be greatly appreciated if you do so. As I need more people to own this game not just for my personal finance, but more importantly, feedback. The amount of positive reviews is one of the most important elements that reassure a potential customer. I thank you all for all the feedback and support so far!
New feature:Underworld survival mode
-available through action menu after you finish amateur league(for those of you who have already beaten amateur league, the mode should unlock as soon as you win a ranked match) -participate in endless waves of matches to earn all available in-game combat items and inventory items for free. -Each match won will fill up a bar in the rewards UI during the fight result screen, when you have two bars full, you will be able to pick two items from the selection of six. The items picked will be stored and you will be able to receive it when you quit underworld survival. -Pick a buff in between matches according to your needs. You can pick from Attack buff, defense buff, health recovery, and injury cure. -You get all the items you earned from the underworld when you hit the quit button during the fight result. This is the only way to retrieve your items. So don't get too greedy, because if you lose in the underworld, you immediately get transported to the hospital for 3 days and you will gain absolutely nothing.
balance changes
-slightly increased focus meter gain amount when you land and block attacks -made changes to wake up formula to have people wake up less in the pro league. -wake up formula now takes your footwork vs enemy's will into account. -footwork level now increases wakeup chance. -will level now increases the chance for opponents to stay down.
bug fixes
-fixed an issue where you need ONE extra energy from the required amount to finish training.
Note: Hi guys, This update really, really burned me out, but regardless of that, I think I should take the time to adjust some of the smaller issues that have come up with the game recently while thinking about another gameplay feature to implement into the game. I will probably also add more selection of rewards into the survival mode and address problems associated with it if reported. If you have any opinions and concerns about the game, do not hesitate to post about it in the steam discussion board or official discord server. I check those places at least twice a day. I compile a list of every single problem I come across every once in a while, and your suggestions and opinions are the things I consider to determine which feature I will implement into the next update. If you like the game but haven't left a review yet, it would be greatly appreciated if you do so. As I need more people to own this game not just for my personal finance, but more importantly, feedback. The amount of positive reviews is one of the most important elements that reassure a potential customer. I thank you all for all the feedback and support so far!