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Steam News6 April 201313y ago

Victoria II: Heart of Darkness interview

The second expansion for Paradox's 19th/20th Century global grand strategy sandbox, Victoria II, is set to release in just a couple weeks.

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  • Balance
  • Gameplay
  • UI and audio
changedThe second expansion for Paradox's 19th/20th Century global grand strategy sandbox, Victoria II, is set to release in just a couple weeks. It's bringing improvements to just about all of the game's rabbit-hole-deep systems, from naval combat to colonization to the complex, dynamic economy and politics. We had our secret police round up Game Designer Chris King to ask about all of these changes, which you can read more about in the official developer diaries.
addedI guess that the simple answer is that this was the right time to do it. If we have a good idea for an expansion, we always try to make it happen, if we can. The Heart of Darkness expansion focuses on two core features. The new colonization system makes being the first to colonize a province less important, and makes the colonial race more competitive. It also ties colonial empire to naval size making releasing dominions a very useful thing to do. Then we have the new crisis system, which allows the Great Powers to support sides in territorial conflicts and allows a potential peaceful solution to them. It acts as a tie-breaker on colonial races, gives Minor Powers a means of expansion, and also allows states that do not exist a means to come into being.
addedAnd of course, we are aware of the fact is that we have reached new gamers with the success of our strategy/RPG Crusader Kings II. So naturally, we hope that new gamers get an opportunity to discover our previous game series, including Victoria II. Because all our games are so radically different in their gameplay, and all gamers have their own favorites. I, personally, love the Victoria series a lot since it offers a focus on political simulation where the population will react to your decisions. It is a challenging game that makes you think in completely different ways when you play, using politics as your primary tools.
addedParadox Development Studio has shown a lot of improvements to the new player experience in games like Crusader Kings II and March of the Eagles. But Victoria II is a much more complex game. I've played over 200 hours of Crusader Kings and even I struggled with it at first. Will Heart of Darkness be incorporating anything to help smooth out the learning curve?
changedWe have worked to improve the current information in the interface. Improving the information the player receives from tool tips. We hope that this will assist players of all levels in playing the game, and is one of those things you can do with the constraints of an expansion.

Victoria II changes

  • Competitivemode
changedThe second expansion for Paradox's 19th/20th Century global grand strategy sandbox, Victoria II, is set to release in just a couple weeks. It's bringing improvements to just about all of the game's rabbit-hole-deep systems, from naval combat to colonization to the complex, dynamic economy and politics. We had our secret police round up Game Designer Chris King to ask about all of these changes, which you can read more about in the official developer diaries.
addedI guess that the simple answer is that this was the right time to do it. If we have a good idea for an expansion, we always try to make it happen, if we can. The Heart of Darkness expansion focuses on two core features. The new colonization system makes being the first to colonize a province less important, and makes the colonial race more competitive. It also ties colonial empire to naval size making releasing dominions a very useful thing to do. Then we have the new crisis system, which allows the Great Powers to support sides in territorial conflicts and allows a potential peaceful solution to them. It acts as a tie-breaker on colonial races, gives Minor Powers a means of expansion, and also allows states that do not exist a means to come into being.
addedAnd of course, we are aware of the fact is that we have reached new gamers with the success of our strategy/RPG Crusader Kings II. So naturally, we hope that new gamers get an opportunity to discover our previous game series, including Victoria II. Because all our games are so radically different in their gameplay, and all gamers have their own favorites. I, personally, love the Victoria series a lot since it offers a focus on political simulation where the population will react to your decisions. It is a challenging game that makes you think in completely different ways when you play, using politics as your primary tools.
addedParadox Development Studio has shown a lot of improvements to the new player experience in games like Crusader Kings II and March of the Eagles. But Victoria II is a much more complex game. I've played over 200 hours of Crusader Kings and even I struggled with it at first. Will Heart of Darkness be incorporating anything to help smooth out the learning curve?
changedWe have worked to improve the current information in the interface. Improving the information the player receives from tool tips. We hope that this will assist players of all levels in playing the game, and is one of those things you can do with the constraints of an expansion.

The second expansion for Paradox's 19th/20th Century global grand strategy sandbox, Victoria II, is set to release in just a couple weeks. It's bringing improvements to just about all of the game's rabbit-hole-deep systems, from naval combat to colonization to the complex, dynamic economy and politics. We had our secret police round up Game Designer Chris King to ask about all of these changes, which you can read more about in the official developer diaries.

PC Gamer: Victoria II was originally released over two and a half years ago. What made you decide to go back to it and do a big expansion so long after the fact?

Chris King: Victoria II is, in common with all our games, a labor of love. So we always want to return to games and do more if we can. Since no game is ever completely perfect, there are always things we can do to make them even better. And Victoria II, with its focus on politics and economics, makes it a very interesting game to work with. Plus, if you look at Europa Universalis III and the length time it received expansions, in Paradox Development Studio terms, it isn't really that long…

I guess that the simple answer is that this was the right time to do it. If we have a good idea for an expansion, we always try to make it happen, if we can. The Heart of Darkness expansion focuses on two core features. The new colonization system makes being the first to colonize a province less important, and makes the colonial race more competitive. It also ties colonial empire to naval size making releasing dominions a very useful thing to do. Then we have the new crisis system, which allows the Great Powers to support sides in territorial conflicts and allows a potential peaceful solution to them. It acts as a tie-breaker on colonial races, gives Minor Powers a means of expansion, and also allows states that do not exist a means to come into being.

And of course, we are aware of the fact is that we have reached new gamers with the success of our strategy/RPG Crusader Kings II. So naturally, we hope that new gamers get an opportunity to discover our previous game series, including Victoria II. Because all our games are so radically different in their gameplay, and all gamers have their own favorites. I, personally, love the Victoria series a lot since it offers a focus on political simulation where the population will react to your decisions. It is a challenging game that makes you think in completely different ways when you play, using politics as your primary tools.

Paradox Development Studio has shown a lot of improvements to the new player experience in games like Crusader Kings II and March of the Eagles. But Victoria II is a much more complex game. I've played over 200 hours of Crusader Kings and even I struggled with it at first. Will Heart of Darkness be incorporating anything to help smooth out the learning curve?

We have worked to improve the current information in the interface. Improving the information the player receives from tool tips. We hope that this will assist players of all levels in playing the game, and is one of those things you can do with the constraints of an expansion.

We have also done some tweaks to the economic system to improve its functionality. The Capitalist AI has been made better in

Source

Steam News / 6 April 2013

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