Full notes
Full Victoria II update
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What changed
- Gameplay
- Maps
- Fixes
- Balance
Victoria II changes
Updates to Victoria II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Features
Difficulty is back, with lots of different effects.
Added a sphere overview to the outliner
Added flags in zoomed out mode to represent armies and navies on the map.
When releaseing a nation you are now able to select that you want to continue playing as them. (singleplayer only, but will not make them a satellite.)
New Countries
Added Israel, South Rhodesia, Congo Free State & Iceland as releasable countries.
You can now form the Byzantine Empire if you play as a greek state and achieve a few goals.
Playable Babylon added as a free DLC integrated in the patch.
AI Improvements * Diplomacy AI
AI will now try to influence and remove other GPs influence from countries it wants to attack
AI is more likely to cancel alliances with those that occupy their territory.
Countries which has cores in other countries no longer want to ally with them
AI less keen on expelling advisors
Fixed a bug which made the GP AI misjudge the influence gain of other GPs
AI now less likely to sphere unciv neighbors with low production output
AI now a bit more stubborn when feeling superior to another country when determining peace chance
AI should now be able to intervene in wars
AI now takes possible intervention into account when evaluating wars
Made sphere leaders slightly more friendly towards spherees
AI doesn't really like to intervene and help out countries with high badboy
AI now dislikes provinces it cannot reach even if has lots of goodie factorys and gold RGOs
AI now likes countries which can get canals built through them
Fixed a serious bug that made the AI overconfident when going to war
AI now considers neighbors more of a threat when evaluating enemies allies, and allies close to war target is considered slightly better
AI will no longer count countries in their own sphere as allies when evaluating if another country should be allied with.
Great powers will now consider allying with people outside their sphere.
AI is now less likely to break alliances.
AI can now cancel alliances because of CB against allied
There's now a small distance penalty when evaluating non-neighboring states as target of wargoals
* Economic AI
Fixed an issue with AI budget minister assuming it could take loans when it couldn't
Fixed an issue with AI budget minister not always taking the cost of the national stockpile into account
AI now tries to lower taxes for rich strata to make them invest more in projects
AI should now build and upgrade naval bases in decent positions
AI no longer tries to upgrade factories that are already being upgraded
AI should now promote more craftmen/clerks
AI will now save some more money in the budget
AI is now better at promoting Capitalists to kickstart the economy.
* Military AI
A country that has heavily occupied core territory will now mobilize
Army AI: Splits off siege forces when dealing with rebel occupied provinces
Army AI: now properly considers areas with rebels "war zones"
AI now considers Military Tactics a bit stronger when calculating troop strength
* Tech AI
tech ai should now be more resonable
AI should be a little bit better at keeping up in naval tech
Source
Changelog.gg summarizes and formats this update. How we read updates.
