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Steam News6 October 201015y ago

Victoria II Update Released

Updates to Victoria II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: New Features Difficulty is back, with lots of different effects.

Full notes

Full Victoria II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions8 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
addedNew Features
addedAdded a sphere overview to the outliner
addedAdded flags in zoomed out mode to represent armies and navies on the map.
addedNew Countries
addedAdded Israel, South Rhodesia, Congo Free State & Iceland as releasable countries.
addedYou can now form the Byzantine Empire if you play as a greek state and achieve a few goals.

Victoria II changes

addedNew Features
addedAdded a sphere overview to the outliner
addedAdded flags in zoomed out mode to represent armies and navies on the map.
addedNew Countries
addedAdded Israel, South Rhodesia, Congo Free State & Iceland as releasable countries.

Updates to Victoria II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features

  • Difficulty is back, with lots of different effects.

  • Added a sphere overview to the outliner

  • Added flags in zoomed out mode to represent armies and navies on the map.

  • When releaseing a nation you are now able to select that you want to continue playing as them. (singleplayer only, but will not make them a satellite.)

New Countries

  • Added Israel, South Rhodesia, Congo Free State & Iceland as releasable countries.

  • You can now form the Byzantine Empire if you play as a greek state and achieve a few goals.

  • Playable Babylon added as a free DLC integrated in the patch.

AI Improvements * Diplomacy AI

  • AI will now try to influence and remove other GPs influence from countries it wants to attack

  • AI is more likely to cancel alliances with those that occupy their territory.

  • Countries which has cores in other countries no longer want to ally with them

  • AI less keen on expelling advisors

  • Fixed a bug which made the GP AI misjudge the influence gain of other GPs

  • AI now less likely to sphere unciv neighbors with low production output

  • AI now a bit more stubborn when feeling superior to another country when determining peace chance

  • AI should now be able to intervene in wars

  • AI now takes possible intervention into account when evaluating wars

  • Made sphere leaders slightly more friendly towards spherees

  • AI doesn't really like to intervene and help out countries with high badboy

  • AI now dislikes provinces it cannot reach even if has lots of goodie factorys and gold RGOs

  • AI now likes countries which can get canals built through them

  • Fixed a serious bug that made the AI overconfident when going to war

  • AI now considers neighbors more of a threat when evaluating enemies allies, and allies close to war target is considered slightly better

  • AI will no longer count countries in their own sphere as allies when evaluating if another country should be allied with.

  • Great powers will now consider allying with people outside their sphere.

  • AI is now less likely to break alliances.

  • AI can now cancel alliances because of CB against allied

  • There's now a small distance penalty when evaluating non-neighboring states as target of wargoals

* Economic AI

  • Fixed an issue with AI budget minister assuming it could take loans when it couldn't

  • Fixed an issue with AI budget minister not always taking the cost of the national stockpile into account

  • AI now tries to lower taxes for rich strata to make them invest more in projects

  • AI should now build and upgrade naval bases in decent positions

  • AI no longer tries to upgrade factories that are already being upgraded

  • AI should now promote more craftmen/clerks

  • AI will now save some more money in the budget

  • AI is now better at promoting Capitalists to kickstart the economy.

* Military AI

  • A country that has heavily occupied core territory will now mobilize

  • Army AI: Splits off siege forces when dealing with rebel occupied provinces

  • Army AI: now properly considers areas with rebels "war zones"

  • AI now considers Military Tactics a bit stronger when calculating troop strength

* Tech AI

  • tech ai should now be more resonable

  • AI should be a little bit better at keeping up in naval tech

Source

Steam News / 6 October 2010

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