What changed
2 fixes0 additions4 changes0 removals
fixedWe have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.
fixedAs always, please report any bugs on our bug reporting forums ! We have also updated the Known Issues post for 1.13 with any fixed issues.
changedImprovementsOrdering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations. There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army.
changedBalanceCut the infamy cost of Threaten Naval Hostilities in half
changedBalancePrevious Patchnotes
changedBalance1.13.0 | 1.13.1 | 1.13.2
Victoria 3 changes
fixedWe have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.
fixedAs always, please report any bugs on our bug reporting forums ! We have also updated the Known Issues post for 1.13 with any fixed issues.
changedOrdering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations. There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army.
changedCut the infamy cost of Threaten Naval Hostilities in half
changedPrevious Patchnotes
Victorians,
We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.
Moving on, you can check out the full patch notes below. 1.13.3’s checksum is `654a`.
The following changes have been made to the game compared to 1.13.2:
Improvements
Ordering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations.
There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army.
Balance
Previous Patchnotes
1.13.0 | 1.13.1 | 1.13.2