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Steam News28 May 20261mo ago

Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

Happy Thursday Victorians! The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.

In this update2

Full notes

Full Victoria 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions1 change0 removals
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedThe issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.
fixedOur next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements.
fixedPlease report any bugs on our bug reporting forums , it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant.
changedInterfaceMade it so fleets are not always shown as "too weak to fight” during naval invasions
fixedInterfaceFixed the pink placeholder face being shown as a mapmode icon in a building details screen
fixedBugfixesFixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission

Victoria 3 changes

fixedThe issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.
fixedOur next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements.
fixedPlease report any bugs on our bug reporting forums , it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant.
changedMade it so fleets are not always shown as "too weak to fight” during naval invasions
fixedFixed the pink placeholder face being shown as a mapmode icon in a building details screen

Happy Thursday Victorians!

The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.

Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements.

Please report any bugs on our bug reporting forums, it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant.

1.13.8’s checksum is `ce22`, and you can check out the full patch notes below.

The following changes have been made to the game compared to 1.13.7:

Interface

  • Made it so fleets are not always shown as "too weak to fight” during naval invasions

  • Fixed the pink placeholder face being shown as a mapmode icon in a building details screen

Bugfixes

  • Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission

  • Fixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion

  • Fixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node

  • Fixed a bug where the AI could be blocked from conducting naval invasions related to the issues above

Previous Patchnotes

1.13.0 | 1.13.1 | 1.13.2 | 1.13.3 | 1.13.4 | 1.13.5 | 1.13.6 | 1.13.7

Source

Steam News / 28 May 2026

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