In this update2
Full notes
Full Victoria 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Victoria 3 changes
Happy Thursday Victorians!
The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.
Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements.
Please report any bugs on our bug reporting forums, it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant.
1.13.8’s checksum is `ce22`, and you can check out the full patch notes below.
The following changes have been made to the game compared to 1.13.7:
Interface
Made it so fleets are not always shown as "too weak to fight” during naval invasions
Fixed the pink placeholder face being shown as a mapmode icon in a building details screen
Bugfixes
Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission
Fixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion
Fixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node
Fixed a bug where the AI could be blocked from conducting naval invasions related to the issues above
Previous Patchnotes
1.13.0 | 1.13.1 | 1.13.2 | 1.13.3 | 1.13.4 | 1.13.5 | 1.13.6 | 1.13.7
Source
Changelog.gg summarizes and formats this update. How we read updates.
