Full notes
Full Veterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
- Compatibility
Veterum changes
Added translations (AI-assisted) for Portuguese (Brazilian), Polish and Turkish languages.
New Content:
Added town houses, as well as houses in dwarven style
Some city maps have been changed
Cosmetic changes to many map presets
Two new map presets for cemeteries
Some missions have become slightly more difficult
Balance:
Reduced the influence of buying and selling items on city prosperity and relationship with the player
Changed the cost of some peaceful traits
Fixes:
On generated maps, decorative tiles are now placed more correctly
Other Changes:
Japanese voice acting added
On cells where units will have no Action Points left when moving, zeros are now displayed
All throwing projectiles now have a trail
In manually created battles, a tag is drawn above enemy units whose level is 5 or more higher than the average enemy level
Overall game performance increased
A few minor tweaks
Next, we plan to add Linux support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
