Full notes
Full Veterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Veterum changes
Numerous changes and improvements to the visual component:
· Completely reworked lighting system
· New fog effects
· Added color correction during rain
· Puddles now occasionally shimmer
· Blood splatter direction now accounts for the angle of the strike
· Animated unit dodging in melee combat
· Added drifting clouds above the world map
· Unit movement now kicks up dust and triggers footsteps tailored to the terrain tiles
· New water animation
· Auras around units are now more transparent
· Improved visual effects for lava
· Health and Mana bars now drain and fill smoothly
· Animated the turn-change message
· Improved fire burning effects
· Reworked destruction effects for most objects
Fixes:
· Fixed a freeze when casting Dash (occurred when Dash was activated by double-pressing the button)
· Fixed (hopefully) windowed mode issues where UI elements would occasionally drift outside the window boundaries
· Removed animation for static debris from barrels, crates, etc.
Miscellaneous:
· Accelerated loading and processing of text from CSV files
· Localization files (CSV format) now support line breaks (Enter)
· Added line breaks after periods at the end of sentences for Japanese localization
· A few other minor tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
