Veterum
Steam News 9 March 20262mo ago

0.9.6.4 New missions and minor improvements

New Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (p…

Update log

Full Veterum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition0 changes0 removals
  • Maps
  • Fixes
addedNew Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (previously killed enemies are tracked). Added tile and cobblestone textures; many maps have been visually updated accordingly.
fixedChanges: The selection frame on the control panel for the active unit is now much more visible. Units above level 5 can no longer be left in the Tavern to gain experience. Fixed the research cost for all unit traits that were previously locked by developers (cost was 999999). The Editor now allows increasing enemy levels up to 50. Disabled the "All enemies are fleeing" message as it was functioning inconsistently. Reduced the frequency of random events and city quests by an average of 20%.
fixedFixes: Vampires now properly use their active skills again. Improved the stability of the enemy movement script. Fixed a rare crash in the Editor when loading certain maps.

New Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (previously killed enemies are tracked). Added tile and cobblestone textures; many maps have been visually updated accordingly.

Changes: The selection frame on the control panel for the active unit is now much more visible. Units above level 5 can no longer be left in the Tavern to gain experience. Fixed the research cost for all unit traits that were previously locked by developers (cost was 999999). The Editor now allows increasing enemy levels up to 50. Disabled the "All enemies are fleeing" message as it was functioning inconsistently. Reduced the frequency of random events and city quests by an average of 20%.

Fixes: Vampires now properly use their active skills again. Improved the stability of the enemy movement script. Fixed a rare crash in the Editor when loading certain maps.

Source

Steam News / 9 March 2026

Open original