Update log
Full Veterum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering.
Additions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.
Fixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.
Old saves are compatible. Thank you for your support!
Source
