Veterum
Steam News 1 March 20262mo ago

Veterum 0.9.6.2: New Settings, Fixes, and Improvements

New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chan…

Update log

Full Veterum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions0 changes0 removals
  • Gameplay
  • Maps
addedNew Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering.
addedAdditions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.
fixedFixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering.

Additions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.

Fixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

Old saves are compatible. Thank you for your support!

Source

Steam News / 1 March 2026

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