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Steam News1 March 20265mo ago

Veterum 0.9.6.2: New Settings, Fixes, and Improvements

New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army).

Full notes

Full Veterum update

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What changed

1 fix2 additions0 changes0 removals
  • Balance
  • UI and audio
  • Maps
addedNew Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering.
addedAdditions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.
fixedFixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

Veterum changes

addedNew Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering.
addedAdditions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.
fixedFixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

New Settings

Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army).

Survival Chance

Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value).

Camera Auto-Center

Added a setting to disable automatic camera centering.

Additions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced by 25%. Increased XP gain for using non-attacking skills and spells. Potions and goods are no longer rewarded after a defeat in battle. Webs can now decay over time. New sound effect for Dwarven Healing; the visual effect size has been reduced. Added a firework sound effect for cities currently holding a celebration.

Fixes: Fixed an issue where units received less XP for using skills and spells during AI-controlled combat. Fixed a visual bug where the green glow didn't appear over all infected cities. Fixed (hopefully) a rare bug occurring during siege battles. Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

Old saves are compatible. Thank you for your support!

Source

Steam News / 1 March 2026

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