Full notes
Full Vestiges: Fallen Tribes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Balance
Improvement: Now possible to play Solo Missions and Weekly Challenge while waiting for Matchmaking
Bugfix: Victory sound properly plays in Solo Missions
Bugfix: Units spawn at the correct location
Bugfix: Game properly transitions to the Resolution Phase if a unit is being placed when the countdown ends
Bugfix: Correct card visuals on the Mulligan screen
Bugfix: Round will end if there are only Depleted Pratetoriums left
Bugfix: Voice line only plays once after the cinematic
Bugfix: No longer possible to click Next Mission after completing The Fall of the Illustrans
Balancing:
- BUFF - BallistaReduced attack cooldown (6s -> 5,5s)
- NERF - Dune GazersIncreased attack cooldown (5,5s -> 6s)
- NERF - Dune GazersIncreased cost (100 -> 150)
- NERF - Dune GazersReduced end of round damage (4 -> 2)
- NERF - SagittariReduced end of round damage (5 -> 4)
Source
Changelog.gg summarizes and formats this update. How we read updates.
