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Steam News11 February 20264mo ago

Vesperia Demo Update: new content, improved UI, and optimized performance

Hello Wanderers, this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.

In this update7

Full notes

Full Vesperia Bononia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wanderers, this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.

What changed

13 fixes8 additions13 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Performance
  • Store
addedHello Wanderers, this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.
addedWhat’s newNew enemies: Ciprinus, Gurgul, and Marinus
addedWhat’s newNew abilities and emblems
addedWhat’s newNew narrative dialogues tied to the shadow in the mirror
changedWhat’s newUpdated Idol reward system
addedLocalisation and readabilityAdded more localisations, including Korean and Portuguese

Vesperia Bononia changes

addedHello Wanderers, this demo patch brings new content, lots of polish, and a big wave of fixes. And yes: there’s a surprise coming too, a brand new trailer that reveals the release date.
addedNew enemies: Ciprinus, Gurgul, and Marinus
addedNew abilities and emblems
addedNew narrative dialogues tied to the shadow in the mirror
changedUpdated Idol reward system

What’s new

  • New enemies: Ciprinus, Gurgul, and Marinus

  • New abilities and emblems

  • New narrative dialogues tied to the shadow in the mirror

  • Updated Idol reward system

  • Reroll system for Chests

Localisation and readability

  • Added more localisations, including Korean and Portuguese

  • Glossary completed and fully working

  • Enemy outlines to improve visibility in combat

Tutorial and UI

  • Clearer tutorial: longer on-screen text and a cleaner UI presentation

  • Updated final tutorial chest

  • Fixed several icon/description inconsistencies in the chest UI

Balance

  • Tweaks to multiple enemies (including Devotee, Blemmah, Palelegs, Dracchis, and the new enemies)

  • Status effects revised (clearer durations and impact)

  • Idols are smoother to complete (fewer charges required)

  • Difficulty progression revised via Danger Scaling

Environments, VFX and performance

  • Performance optimisations for the Hub, Tutorial, and first open area

  • Environment improvements and polish (church, cloister, interiors, and collisions)

  • Clearer, optimised visual effects (AOE, projectiles, and abilities)

  • Fixed cases where effects stayed visible or behaved inconsistently

Audio

  • Volume adjustments and a cleaner mix

  • Added male and female character grunts

  • New/updated sounds for abilities, chests, and Idols

Main fixes

  • Major pass on enemy AI and movement (fewer “weird” behaviours)

  • Fixed rotations, charges, and special attacks for some enemies

  • Fixed multiple ability and collision issues, including cases of incorrect effects

Known issues (work in progress)

  • Enemies keep attacking while you are choosing abilities

  • Improve ability selection from chests with a controller

  • In some cases the UI allows multiple picks even when it says “choose 1”

  • Increase Anna’s and Noah’s melee hitbox

  • Cleanup/consistency for some entries in the ability list (for example tuned variants where they shouldn’t appear)

If you haven’t already, please wishlist Vesperia Bononia.

[dynamiclink href="https://store.steampowered.com/app/2843680/Vespera_Bononia/"]

Thanks for your passion and support. See you on the streets of Bononia.

Source

Steam News / 11 February 2026

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