In this update5
Full notes
Full Vesperia Bononia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wanderers,
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Vesperia Bononia changes
Thank you all for your kind feedbacks! We made a small patch based on what you asked for.
Balance
Halved activation time of Potentia status effect.
Reduced number of Shadows spawning when activating an Idol.
Reduced Danger scaling per level.
Reduced projectile speed of Idol trap.
Halved Armor scaling for all enemies.
- Headless VillosusMax Health increased.
- Headless VillosusArmor increased, Attack increased.
- The Fearsome BeakclawMax Health increased, Attack increased.
✨ VFX
Devotee Slash brightness reduced.
Reduced visibility of Jumper visual effects.
Made Oozekin brighter in the tutorial.
Improved status effects for Devotee.
🌿 Environment
Viasual enanched cloister area in open map.
Added vegetation to both cloisters in open map.
🔊 Sound
Adjusted sound effects for Anna’s and Noah’s new abilities.
Added impact sound to Anna’s attacks.
🧩 Other / Fixes
Removed debug capsule from Devotee.
Added damage delay to dagger cloud.
Added new minion to Servant Caller ability.
Fixed ability cooldowns.
Fixed Blemma staying suspended in the air.
Source
Changelog.gg summarizes and formats this update. How we read updates.
