Full notes
Full Vertical Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Great Architects!
What changed
- Security
- Gameplay
- Maps
- Fixes
Vertical Kingdom changes
Here is your High Technocrat again, ready to serve you.
Here are more fixes and updates:
Fixed exploit with the event card "Glove" that could generate infinite cards in one turn.
Fixed some buildings that did not combine properly.
Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall.
Added gold mine and food and wood export market buildings to sandbox mode.
Fixed the combination of houses with foundry or farms.
Removed the restriction of placing stone buildings on top of brick buildings in sandbox mode.
As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!
Kind regards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
