Full notes
Full VertalStrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
The biggest UI pass since launch. Everything you see during a match got cleaner, sharper, and more readable.
HUD chips (HEALTH / AMMO)
Brand-new dark chips with gold accent stripe, big readable numbers
HEALTH bottom-left: HP color shifts gold → orange → red as you take damage
AMMO bottom-right: current bullets on left, reserve on right, no more text overlap
Tab scoreboard — fully redesigned
Solid dark navy panel — no more sand-colored bleed-through on outdoor maps
Right-aligned K / D / SCORE columns
Your row highlighted with premium deep-gold backing + gold inner-line
Mode label up top (TDM / FFA) with thin gold underline
Old auto-popup scoreboard removed
Combat feedback
Bigger, punchier hit marker
Kill confirm card center-screen: "ELIMINATED +100" or "HEADSHOT +150"
Distinct headshot ding-DING sound
Audio mix calmer (-4 dB master) — fewer hot peaks on bright maps
Bug fixes
Kill counter no longer leaks into menu / lobby
HEALTH label no longer clipped
HP indicator line no longer crosses through the number
Removed duplicated HEALTH / AMMO chips
Thanks for reporting bugs and sharing feedback — keep it coming! 🎯
See you in the match.
Source
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