Full notes
Full VertalStrike update
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Repeated intro
Hey everyone!
What changed
- Maps
- Events
- Gameplay
VertalStrike changes
I’m really happy to share a new update with you today — we’ve added both a new map and some new weapons into the game!
First of all, we introduced a new map called Cartoon City. It’s a low-poly city environment inspired by Megapolis, but this version is designed to be a bit smaller and more compact. The idea behind it was to create faster and more intense matches, where you’re not just running around for a long time, but actually getting into fights much more quickly. The tighter layout and closer buildings make every corner feel dangerous, in a good way.
Alongside the new map, we also added a few new weapons to expand your gameplay options:
Molotov — for area control and forcing enemies out of cover
Desert Eagle — a powerful sidearm for high-risk, high-reward plays
SR-25 — a precision rifle for long-range fights and controlled shots
Each of these weapons changes how you can approach fights, so now there are even more ways to play depending on your style.
This update is mainly focused on making matches more dynamic and giving players more tools to create different types of situations, whether you prefer aggressive close combat or more tactical long-range gameplay.
I’m really curious how this update will change the way you play. As always, your feedback means a lot, so feel free to share your thoughts after trying everything out
Thanks a lot for playing and supporting the game — it really helps a lot and motivates me to keep improving it!Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
