HomeGamesUpdatesPricingMethodology
Steam News11 August 20178y ago

Weekend Update

Hello everyone, I wanted to release this quick update before the weekend, this contains some additional things requested by players: Reviving: You now get +10% Health bonus yourself when you revive another player, givin

Full notes

Full VERSUS SQUAD update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, I wanted to release this quick update before the weekend, this contains some additional things requested by players: Reviving: You now get +10% Health bonus yourself when you revive another player, giving reviving an added incentive. You'll see a '+10 HP' popup when you get this extra health.

Bosses

Added the final ramp-up of extra aggression for the Gatling Gun, Mortar, Tank and Rotor Bosses. (I've added this ramp-up in stages over the last 3 updates so that gameplay didn't suddenly change too much.)

What this means

If there is only 1 boss (left) on the map: The above boss types may launch attacks up to 2x more often than they originally did.

With 2 or more bosses

there's no change. To compensate, Boss 'bleed-out' speed has increased by 5% when there's only one boss left on the screen. (Just in case for those who didn't notice this: bosses just like regular enemies slowly bleed out/lose health after they've taken any type of damage).

Repairing

Repairing is now more precise: It will only kick in if you're at the *same* barricade/sentry for a second or more. If you run past another barricade, you won't suddenly start repairing and losing money unless you stop at that barricade for a short time.

Misc

You should no longer be able to harm other players during the build phase. New Boss direction indicator/arrow stays visible for 5 seconds longer. Reduced bandwidth for on-line games by a further 4-5%. In total, bandwidth needed has now been reduced by about 30% since Versus first launched. Every bit helps for those who have slower connections :)

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHello everyone, I wanted to release this quick update before the weekend, this contains some additional things requested by players: Reviving: You now get +10% Health bonus yourself when you revive another player, giving reviving an added incentive. You'll see a '+10 HP' popup when you get this extra health. Bosses: Added the final ramp-up of extra aggression for the Gatling Gun, Mortar, Tank and Rotor Bosses. (I've added this ramp-up in stages over the last 3 updates so that gameplay didn't suddenly change too much.) What this means: If there is only 1 boss (left) on the map: The above boss types may launch attacks up to 2x more often than they originally did. With 2 or more bosses: there's no change. To compensate, Boss 'bleed-out' speed has increased by 5% when there's only one boss left on the screen. (Just in case for those who didn't notice this: bosses just like regular enemies slowly bleed out/lose health after they've taken any type of damage). Repairing: Repairing is now more precise: It will only kick in if you're at the *same* barricade/sentry for a second or more. If you run past another barricade, you won't suddenly start repairing and losing money unless you stop at that barricade for a short time. Misc: You should no longer be able to harm other players during the build phase. New Boss direction indicator/arrow stays visible for 5 seconds longer. Reduced bandwidth for on-line games by a further 4-5%. In total, bandwidth needed has now been reduced by about 30% since Versus first launched. Every bit helps for those who have slower connections :)

VERSUS SQUAD changes

addedHello everyone, I wanted to release this quick update before the weekend, this contains some additional things requested by players: Reviving: You now get +10% Health bonus yourself when you revive another player, giving reviving an added incentive. You'll see a '+10 HP' popup when you get this extra health. Bosses: Added the final ramp-up of extra aggression for the Gatling Gun, Mortar, Tank and Rotor Bosses. (I've added this ramp-up in stages over the last 3 updates so that gameplay didn't suddenly change too much.) What this means: If there is only 1 boss (left) on the map: The above boss types may launch attacks up to 2x more often than they originally did. With 2 or more bosses: there's no change. To compensate, Boss 'bleed-out' speed has increased by 5% when there's only one boss left on the screen. (Just in case for those who didn't notice this: bosses just like regular enemies slowly bleed out/lose health after they've taken any type of damage). Repairing: Repairing is now more precise: It will only kick in if you're at the *same* barricade/sentry for a second or more. If you run past another barricade, you won't suddenly start repairing and losing money unless you stop at that barricade for a short time. Misc: You should no longer be able to harm other players during the build phase. New Boss direction indicator/arrow stays visible for 5 seconds longer. Reduced bandwidth for on-line games by a further 4-5%. In total, bandwidth needed has now been reduced by about 30% since Versus first launched. Every bit helps for those who have slower connections :)

Source

Steam News / 11 August 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.