Full notes
Full Vernal Edge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Performance
- UI and audio
Another update for you today, mostly bugfixes with a few small balance changes as well.
Thanks to everyone who played the game and reported issues. If you don't see your bug here, hold tight as there will be more on the way soon.
Add swingpole to the end of mineshaft ride
Add checkpoints around crushing blocks in spore_left
Remove a glowshroom in spore_undercity_right
Have cutscene vernal inherit hair colour
Give the right item as a reward at mineshaft end
Fix pyramid timer and ship radar not resetting draw alpha
Fix fight enemy OOB detection
Add respawn points to final boss fights
Block ceiling of finale_nature_1
Enemy stoppers block shield guy projectile sword
Allow shield guys to pick up the shield magically if they cant grab it for 7 seconds
Fix crash due to destroyed proj_shieldthrow
Fix crash with swordupper spell
Fix crash when trying to reflect at nonexistant instance
Fix stinger bloom crash
Update cached foliage buffers to fix a visual error with floating small rocks getting stretched out
Fix parry damage not being dealt
More typos
Rename 'hard mode' palette to 'vicious'
Tone down saffron spear flashing
Have certain special hurtboxes ignore swift slice e.g. mushrooms, levers
Disable active frames on axeman triangles until they launch
Make saffron spear pre-stab more noticable
Add light source to creeps so they are easier to spot
Add nan check to cap_magnitude (idk why this could happen but it did)
Improve visuals of baseball game
All deathplanes now deal poise damage
Add an option to display speedrun timer below healthbar
Don't reset speedrun time when continuing from a death
Have pyramid place you outside instead of in the overworld after completing
Make timebomb check for slopes
Make player uncrushable during pyramid respawn + make respawn placement more aggressive
Add failsafe timer to helm splitter
Increase block snap distance for ledge grab by 1px
Fix sporetown being assigned the wrong storm group in overworld
Fix mia fight opening prematurely
Prevent simultaneous deaths for vernal and bosses
Make airship small door hitbox wider to hopefully prevent clipping through unintentionally
Prevent exceeding speed cap in stinger windup phase
Separate the bindings for overworld controls to prevent issues from certain conflicts
Timebomb mana cost 500 -> 800
Timebomb recast delay 80 -> 120
Acid rain tick damage 20 -> 14
Add more particle effects to acid rain fight to make it clearer something is happening
Autopickup timer for shield guys 3s -> 7s
Make axe guy triangles semi-transparent when in a non-damaging state
Add an indicator for where to go with a certain hard-to-reach creature
Source
Changelog.gg summarizes and formats this update. How we read updates.
