Full notes
Full Vernal Edge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
- Events
A handful of bugfixes and QoL improvements for you today
Add steam screenshot functionality
Mark solid elevators as moving for ledge grab so the player doesn't float in the air
Prevent certain bosses from showing George sprites on defeat (Rook, Mia)
Have arena director speak the "no cheating line" in Arena 1
Prevent a certain hidden collectible from adding to the treasure sense counter
Remember cursor position in memory/spell menu
Scroll map screen 2x as fast
Update door visuals on Mossy Island to better communicate its intent
Animate floating little rocks on Fallen Tower island
Improve tutorial message popups, fixing logic that could have some messages show at the wrong time.
Improve bell detection by always checking the last N notes hit
Prevent solving bell puzzle by hitting 'clue' bells
Possible fix for an issue where the player could get stuck in a wall when beginning the final boss fight.no that still happensPrevent slowdown effects from persisting across map transitions
Fix fps drops causing overworld collisions to spiral out of control
Set the auto-skip text button to be unbound in the default controller scheme (keyboard is unchanged)
Handle saves from old versions of the game better when calculating profile completion percent
Remove debug features from the training dummy that were bound to numpad keys
Fix the reward for completing the game on Vicious difficulty not being granted to players. For anyone who has already completed the game on Vicious, you will need to reach the credits sequence on your Vicious difficulty file to receive it. If you have a save near the end of the game, then beating the final boss again should suffice.
Source
Changelog.gg summarizes and formats this update. How we read updates.
