In this update13
Full notes
Full Verlet Ascend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- UI and audio
Verlet Ascend changes
Here is a list of changes for Verlet Ascend 2.0;
Gameplay Enhancements:
Improved Character Animations:
Sword IK polish. - Rope grabbing + Shotgun animation aim set. - Fixed head aim direction during jumps. - Enhanced proc animation tool. - Arm IK setup. - Player character animation rigging.
New Enemy Types:
Introduced Spider, Bat, Rat, and Verminator enemies.
Boss Fight:
Added an exciting new boss battle with unique mechanics.
Daily Challenges:
Implemented daily seed challenges for added variety.
Technical Improvements:
Performance Optimization:
Unity physics multi-threading. - Project refactoring and physics performance improvements. - Cloud rendering optimization.
Bug Fixes:
Fixed controller-related issues. - Resolved animation behavior issues. - Ragdoll and animation fixes. - Addressed sound and visual effect bugs. - UI and camera corrections. - Crosshair improvements. - Perk unlockable screen fixes. - Level design tweaks.
User Interface and Visual Enhancements:
UI Polish:
Improved UI elements, color palettes, and texture updates. - Enhanced scrollbar visibility. - Updated UI sound effects.
Game Icons:
Added anti-aliased game icons for a polished look.
Miscellaneous:
Game End Cutscene:
Included a cinematic cutscene to enhance storytelling.
Source
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