Full notes
Full VentureVerse: Legend of Ulora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Store
- UI and audio
- Fixes
VentureVerse: Legend of Ulora changes
The second major update for VentureVerse: Legend of Ulora is now available! It's a very big update that adds a bunch of new features, fixes some issues and adds two new dungeons! First of all, apologies for the delays on this update. The initial estimated release was February, but a series of unforeseen circumstances prevented that from happening. Full patch notes can be read below, but the major additions are:
2 New dungeons - Glimmer Shard Mine is a new 2-level dungeon housing an Essence Crystal shard, in which you must use the new Phantom Lantern gear object. The Valkyrie's Court is the next boss dungeon, pitting you against the Valkyrie of Justice.
Camp system - This replaces the previous map system and is designed to streamline the process of travelling to dungeons and cities. Walk around your camp and travel to dungeons, use the portal stone, change your equipment, check your inventory and visit a nearby city!
Editor attachment system - Certain dungeon elements can now be attached to other dungeon elements, allowing for unique new puzzles! For example, a plasma cannon could be attached to the top of a push-block, allowing it to be moved around in a way that was previously impossible.
Here are the full patch notes: CHANGES
Replaced the travel system with the new Camp System. You will now set up a small camp at the location you travel to, giving you quicker access to dungeons, cities and other useful menus. Combat events and random events have been removed in order to reduce the time it takes to get around Ulora.
- Added new boss dungeon" The Valkyrie's Court ", featuring the second boss fight! Travel to the high-tech realm of Sanctuary and use the new Spirit Cannon gear item to overcome unique obstacles and defeat this winged foe.
- Added new dungeon" Glimmer Shard Mine ". Use the new Phantom Lantern gear item to delve into an abandoned mine, solving puzzles based around carrying different-coloured flames. You'll also meet a group of adventurers seeking out the evil Stefan the Ruthless, who they claim is hiding deep in the mine.
Redesigned city menus and added one of each store to every city.
Redesigned in-game dialogue menu, including reducing delays and increasing text scrolling speed.
Removed "Drael Shrine" and "Stylist" city facilities.
Removed the Monster Repellent consumable item.
Made a slight change to the camera angle and field of view to improve clarity of puzzles and environments.
Added a unique room door mesh for each wall style.
Added alternate wall meshes for wall styles: Mine, Large Bricks, High Tech, Bunker, Crystal & Ship. These are used for walls that are rotated 90 degrees in either direction.
Added arrows to room doors to show that they are open and improve clarity when obscured by walls.
Added "New level available" message on Reward Screen when completing a level for the first time.
Added scroll wheel support to in-game map screen.
Added indicator line when aiming a projectile attack.
Lowered the cost of all traits in the Training Grounds.
Added a laser to Plasma Cannon and Director dungeon elements to make their rotations more obvious.
Reduced sword, staff and armour repair costs to 1000, 1000 and 700 respectively.
Redesigned the final room of the purple path in "Rainbow Cathedral".
Removed the Push-Block puzzle from level 1 of "Hollypoint Castle".
FIXES
Fixed various issues caused by fixed camera zones.
Fixed level up rewards sometimes being blank.
Fixed issue causing player hitbox collisions to sometimes not work correctly.
Fixed issue with "Primary/Secondary" buttons on runes in Equip menu.
Fixed inaccurate health values on the travel menu.
Fixed Actor Animation Switcher not changing idle animations.
Fixed some hair styles being visible over helmets in actor dialogue.
Fixed borders not appearing on Floor Tile dungeon element.
Fixed camera transitions while falling into a pit when inside a fixed camera zone.
Fixed "Valour Medal Missed" message on reward screen for levels without Valour Medals.
Fixed Hit-Switches not resetting properly when set to single-use.
Fixed light beam collision effect not updating positions and not showing on some wall styles.
Fixed enemy move animation speeding up when falling.
Fixed stutter when transitioning from a boss introduction to a fight.
Fixed Spin-Disk ghosts activating pressure plates.
Fixed Time Sceptre particles being visible when it is not equipped.
Fixed heart pick-up item cutting off the audio.
Fixed Push-Blocks , Symbol Stones, rolling boulders and cannonballs not being destroyed by Dissolve Fields.
Fixed Toggle Panel (Small) not working.
Fixed camera sometimes not returning back to default position after ending dialogue.
Fixed actors sometimes not playing the correct animation while walking after dialogue.
Fixed reward screen items not being added to the inventory.
EDITOR CHANGES
Added Attachment System. This allows you to attach certain dungeon elements to attachment "bases", making both objects move together. This is useful for mixing various dungeon elements to create interesting puzzles. The system can be accessed via the object options menu of an attachable dungeon element. Compatible elements are listed below.
Added Attachment Bases: Push-Block Spawner, Push-Block Spawner (Sliding), Moving Platform, Object Mover.
Added Attachable objects: Hit-Switch, Ground Lever, Pressure Plate, Button Pedestal, Treasure Chest, Cannon, Laser Cannon, Indicator Light, Spinning Blocks, Plasma Cannon, Plasma Brazier, Light Beam Emitter, Light Beam Receiver, Light Beam Converter, Light Beam Director Holder, Light Beam Directors, Grapple Mesh, Health Well, Large Brazier, Grains of Time Well, Symbol Switch, Sign (Ground), Phantom Switch, Phantom Brazier, Phantom Flame Well, Torch Post, Plasma Ball Director, Plasma Ball Splitter, Standing Iron Sconce.
Replaced "Camera Height" room option with "Default Angle", allowing the user to set a default camera angle which will be switched to when the player enters the room.
Added new dungeon elements: "Gear Pedestal - Phantom Lantern", "Phantom Brazier", "Phantom Flame Well", Phantom Switch", "Phantom Platform", "Gear Pedestal - Spirit Cannon", "Spirit Teleporter", "Object Mover".
Added 'Floor Lock' option, restricting floor tiles to layer 0 while it is enabled. This option can be toggled using a new button on the toolbar.
Changed layer 0 to be usable only for floor blocks.
Added a pop-up when the layer is changed.
Added new floor style: "High Tech".
Added new wall style: "High Tech".
Added 4 greeble props.
Added new actor animation: "Salute".
Moved Actor dungeon elements to Logic mode menu.
EDITOR FIXES
Fixed wires and hidden objects being visible over the extra camera from the "Camera Position" object option.
Fixed "Prop Height" object option resetting to zero when the object is editing while it has a negative value.
Other minor fixes.
The next major update will take the game out of Early Access. It will include the final boss dungeon, a new crystal shard dungeon and some improvements to the combat system, along with a load of additional polish. - Matt
Source
Changelog.gg summarizes and formats this update. How we read updates.
