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Steam News14 June 20188y ago

patch 0.1.6a - 14/06/2018 - server + client

I want to apologize for the downtime we've seen today. However, I managed to use that time to implement some useful changes. -Slowed down ticks to 5 minutes per tick to allow the server more time to do its calculations.

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedI want to apologize for the downtime we've seen today. However, I managed to use that time to implement some useful changes. -Slowed down ticks to 5 minutes per tick to allow the server more time to do its calculations. (This is still up for change in the future - it seems 5 minutes is barely sufficient. - however, i still might have some leeway by speeding up some parts of the scripts again, see below) -Tweaked speed of the script excecution to limit data send rate resulting in a more stable connection.

Ventura Inc changes

changedI want to apologize for the downtime we've seen today. However, I managed to use that time to implement some useful changes. -Slowed down ticks to 5 minutes per tick to allow the server more time to do its calculations. (This is still up for change in the future - it seems 5 minutes is barely sufficient. - however, i still might have some leeway by speeding up some parts of the scripts again, see below) -Tweaked speed of the script excecution to limit data send rate resulting in a more stable connection.

I want to apologize for the downtime we've seen today. However, I managed to use that time to implement some useful changes. -Slowed down ticks to 5 minutes per tick to allow the server more time to do its calculations. (This is still up for change in the future - it seems 5 minutes is barely sufficient. - however, i still might have some leeway by speeding up some parts of the scripts again, see below) -Tweaked speed of the script excecution to limit data send rate resulting in a more stable connection.

Source

Steam News / 14 June 2018

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