What changed
1 fix0 additions0 changes0 removals
fixedAfter a longer than expected maintenance, the updated patch notes. My apologies for the downtime. Server up and running. You'll be liking stability compared to yesterday! -Following the Unity Engine Upgrade I reworked the login system to allow for a login that doesn't flood the network like it used to. This patch will mean alot less lag in chat, it should also mean there are fewer or no desyncs (different state on client than on server). And also, hopefully fewer disconnects. It does mean somewhat slower loading times though. Something I might tweak in the future. -Fixed an endless loop in the transport script causing the server to crash.
Ventura Inc changes
fixedAfter a longer than expected maintenance, the updated patch notes. My apologies for the downtime. Server up and running. You'll be liking stability compared to yesterday! -Following the Unity Engine Upgrade I reworked the login system to allow for a login that doesn't flood the network like it used to. This patch will mean alot less lag in chat, it should also mean there are fewer or no desyncs (different state on client than on server). And also, hopefully fewer disconnects. It does mean somewhat slower loading times though. Something I might tweak in the future. -Fixed an endless loop in the transport script causing the server to crash.
After a longer than expected maintenance, the updated patch notes. My apologies for the downtime. Server up and running. You'll be liking stability compared to yesterday! -Following the Unity Engine Upgrade I reworked the login system to allow for a login that doesn't flood the network like it used to. This patch will mean alot less lag in chat, it should also mean there are fewer or no desyncs (different state on client than on server). And also, hopefully fewer disconnects. It does mean somewhat slower loading times though. Something I might tweak in the future. -Fixed an endless loop in the transport script causing the server to crash.