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Full Venice 2089 update
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Repeated intro
Hello my peeps, how are y'all?! 👋
What changed
- UI and audio
- Events
Venice 2089 changes
Welcome back to Nova's Diary, issue number 18!
Hey, do you happen to remember issue 16, May's devlog? That little rant I did about how hot it was around here at the time?
Oh, how clueless I was...
Our sound designer in Milan says that the city regularly reaches 40° Celsius, there are literally milder temperatures in the southern regions of Italy!!
Oh well, I've already done my rant about temperatures, how about we take a look at what adventures July brought us.
FIRST PLAYABLE
Aaaah yes, indubitably the best part of July.
For anyone wondering, The First Playable was an event organized by IIDEA (The Italian Interactive Digital Entertainment Association) and the Toscana Film Commission, along with a long list of partners, sponsor and supporters from the game industry and the italian government.
It took place in Pisa, the day after the Italian Video Game Awards (maybe we'll be there one day 👀), and it was the prime opportunity for us to meet developers, publishers and other important figures in the game industry, both italian and worldwide...
Like man, I MET RAMI ISMAIL!! (if you don't know who this person is, go follow him on Twitter; you won't regret it)
Jokes aside, it really was a great event. Our main mission there was to basically do some networking, chat with some of the devs and listen to a number of talks and panels (which were very interesting btw, more about them in a minute), but we couldn't expect what was about to unravel in the coming days...
Great, now that I've got you all on suspence, here's a summary of what happened during the event:
DAY 1
Day 1 was also the same day we arrived at Pisa. Francesco decided to precede us to listen on a panel we would have otherwise missed. After Fabiola arrived and we left our luggage at the hotel, we joined him...
Too bad there was a metaverse panel... And now they even got a photo of me 💀
After a good 20 minutes of time that I'll never have back, came the cream of the crop, the panels that we were looking forward to listen the most: a panel about funding and the approach to publishers and funds (with extremely useful info for us and our next projects) and one about accessibility and inclusivity (which was something that I really wanted to hear, also considering our main character).
A quick lunch and a couple of chit chats and we're back on with more panels: first of all, a surprise talk from Rami about game biz, who has probably the most straightforward strategy for game business.
After that shotgun panel we were feeling a little tired, so we decided to chill out a bit while half-listening to an Unreal Engine 5 presentation.
In the evening there was an aperitif in this super luxurious hotel, where we had a really nice time (also the catering served something like fried bread and no joke it was delicious). During that we also talked with a couple of people from well-established publishers and development studios, just to say hello and show them our neat little game :)
DAY 2
Honestly, what a turn of events this day was.
The second and third day were a mix of pitching sessions and coaching with even more publishers and other
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