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Steam News26 October 20223y ago

Nova's Diary #19 ...What now?

HEYO FRIENDS! 💜 It's been a while, hasn't it? It feels like ages since I last wrote a devlog. And man did I miss writing Nova's Diary.

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Full Venice 2089 update

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What changed

0 fixes2 additions3 changes0 removals
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  • Gameplay
changedAnd as much as I would have loved to be the guy that pressed the big green button that released the game, that honour went to one of our Programmers, Roberto, who is also the third person who got to adventure in this intricate and anxiety-inducing wonderful and inspiring journey that is Steamworks (Just kidding, Steam actually has a very nice system, we just needed to get used to it :P )
changedBut even so, it felt great. It felt great to see the little pop-up image saying that our game, a game where we spent 3 years of our life, was finally out there. And WE felt great knowing that were people who were going to purchase our game and play it out.
addedLittle bit of a history lesson for the new friends around here: Venice started off as a school project back in November 2019, back when we were still studying at a place named Event Horizon School. The first prototype didn't have much, it was just this young-looking character zooming around Venice with an hoverboard (and a yo-yo that could function as a grappling hook - rest in peace, gone but not forgotten o7), picking up the very very first iteration of vibes along the way.
addedIt didn't lean that much into climate change either, it was something that we added after hearing about the news of a record high-tide in Venice that happened that same year.
changedWith spirits high, we decided soon after to develop an updated version of the demo to put up on Steam, that released on January 25 2021. And yes, it's the same that it's still available today.

Venice 2089 changes

changedAnd as much as I would have loved to be the guy that pressed the big green button that released the game, that honour went to one of our Programmers, Roberto, who is also the third person who got to adventure in this intricate and anxiety-inducing wonderful and inspiring journey that is Steamworks (Just kidding, Steam actually has a very nice system, we just needed to get used to it :P )
changedBut even so, it felt great. It felt great to see the little pop-up image saying that our game, a game where we spent 3 years of our life, was finally out there. And WE felt great knowing that were people who were going to purchase our game and play it out.
addedLittle bit of a history lesson for the new friends around here: Venice started off as a school project back in November 2019, back when we were still studying at a place named Event Horizon School. The first prototype didn't have much, it was just this young-looking character zooming around Venice with an hoverboard (and a yo-yo that could function as a grappling hook - rest in peace, gone but not forgotten o7), picking up the very very first iteration of vibes along the way.
addedIt didn't lean that much into climate change either, it was something that we added after hearing about the news of a record high-tide in Venice that happened that same year.
changedWith spirits high, we decided soon after to develop an updated version of the demo to put up on Steam, that released on January 25 2021. And yes, it's the same that it's still available today.

HEYO FRIENDS! 💜

It's been a while, hasn't it? It feels like ages since I last wrote a devlog. And man did I miss writing Nova's Diary.

For those out of the loop, I intented to release this devlog much sooner, but due to illness (that I'm still recovering from) I had to postpone it by a week, which I honestly am a little sad about, considering that we've been silent for a whole week, and the release week at that! But hey, it is what it is.

THE DRONE'S OUT OF THE BAG

Soo yeah, we did it. We actually released our first title ever.

Boy do I remember being all anxious on Discord (we couldn't organize a release party in-person, sadly), running all kinds of thoughts in my head to see if we did everything correctly and didn't miss anything.

And as much as I would have loved to be the guy that pressed the big green button that released the game, that honour went to one of our Programmers, Roberto, who is also the third person who got to adventure in this intricate and anxiety-inducing wonderful and inspiring journey that is Steamworks (Just kidding, Steam actually has a very nice system, we just needed to get used to it :P )

But even so, it felt great. It felt great to see the little pop-up image saying that our game, a game where we spent 3 years of our life, was finally out there. And WE felt great knowing that were people who were going to purchase our game and play it out.

I personally hope to feel this same feeling again and again, for the rest of my journey as a gamedev. And I'm sure I'm not the only one here at Safe Place Studio who shares the same hope.

LOOKING BACK

Little bit of a history lesson for the new friends around here: Venice started off as a school project back in November 2019, back when we were still studying at a place named Event Horizon School. The first prototype didn't have much, it was just this young-looking character zooming around Venice with an hoverboard (and a yo-yo that could function as a grappling hook - rest in peace, gone but not forgotten o7), picking up the very very first iteration of vibes along the way.

It didn't lean that much into climate change either, it was something that we added after hearing about the news of a record high-tide in Venice that happened that same year.

Anyway, August 2020: we finish up our studies and the first demo releases on itch.io. And damn did it went viral! Not only we were featured on the homepage, but we were also featured on freaking GXCorner of OperaGX!

The hype was real, and only strenghtened our will to continue working on Venice 2089.

You can actually still visit the itch.io page, I just did and went down memory lane hard. Now that I'm thinking about it, maybe I should update it, y'know, considering we released the full title. 🤔

With spirits high, we decided soon after to develop an updated version of the demo to put up on Steam, that released on January 25 2021. And yes, it's the same that it's still available today.

Man, 2021 was a wild year. Despite not having much luck in terms of publishers we were going full sails on promoting the game. We took parts in

Source

Steam News / 26 October 2022

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