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Steam News28 February 20224y ago

Nova's Diary #13

Hey friends, Welcome back to Nova's Diary! Time is sure flying, so let's just dive right into it! [ DESIGN & STUFF ] This month's design section is a little stuffier than usual, rejoice!

Full notes

Full Venice 2089 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey friends,

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
  • Performance
addedYeah we like our new metal barriers, how could you tell?
addedAnother big breaktrough that is happening here in Design Central is fine tuning our night scene (that we teased like what, 3 devlogs ago?) , specifically the lightning. Because it turns out that Unity can be a fickle master to please when it comes to lightning, and if we add in the mix all the optimization settings we've done...Let's say it's not done yet BUT because you guys are special, here's a couple of images from the latest testing cycle (honestly they aren't half-bad already, but we still feel that some work could be put into it)
addedNothing particularly new about 3D this month. Apart from some of the new models that we already showed you most of the work has gone into textures and updates of said textures. But maybe I can try to dig in some stuff, lemme check...
addedFunny story, these new curtains contain easter eggs from our GGJ 2022 entry...Maybe you played it without even noticing

Venice 2089 changes

addedYeah we like our new metal barriers, how could you tell?
addedAnother big breaktrough that is happening here in Design Central is fine tuning our night scene (that we teased like what, 3 devlogs ago?) , specifically the lightning. Because it turns out that Unity can be a fickle master to please when it comes to lightning, and if we add in the mix all the optimization settings we've done...Let's say it's not done yet BUT because you guys are special, here's a couple of images from the latest testing cycle (honestly they aren't half-bad already, but we still feel that some work could be put into it)
addedNothing particularly new about 3D this month. Apart from some of the new models that we already showed you most of the work has gone into textures and updates of said textures. But maybe I can try to dig in some stuff, lemme check...
addedFunny story, these new curtains contain easter eggs from our GGJ 2022 entry...Maybe you played it without even noticing

Welcome back to Nova's Diary! Time is sure flying, so let's just dive right into it!

DESIGN & STUFF

This month's design section is a little stuffier than usual, rejoice!

As always, one big chunk of our work has been in updating our level design with the latest from both 2D and 3D. As we're approaching release, we're finishing up one last area of Venice, one that is decisively cleaner than the previous ones, which will make a great transition from Dorsoduro.

Oh, and did I mention that it's going to include some well-known venetian landmarks? Here're the latest images!

Honestly, huge props if you recognize this particular monument!

Yeah we like our new metal barriers, how could you tell?

Another big breaktrough that is happening here in Design Central is fine tuning our night scene (that we teased like what, 3 devlogs ago?), specifically the lightning. Because it turns out that Unity can be a fickle master to please when it comes to lightning, and if we add in the mix all the optimization settings we've done...Let's say it's not done yet BUT because you guys are special, here's a couple of images from the latest testing cycle (honestly they aren't half-bad already, but we still feel that some work could be put into it)

BEHOLD, THE MIGHTY SANTA MARTA TOWER OF DOOM!

2D & STUFF

Our proud 2D peeps keep delivering content like it's Christmas!

Unfrotunately though, I received advice to not show eeeeverything, otherwise you'll basically be spoiling the story and apparently that's bad for business, so I can only show stuff that isn't that much spoilery.

A shame indeed, but as I said before we're approaching the end of development, and jokes aside, I believe it's better for you to experience the story by yourselves :)

I wonder what's happening in Grandpa's lab...

3D & STUFF

Nothing particularly new about 3D this month. Apart from some of the new models that we already showed you most of the work has gone into textures and updates of said textures. But maybe I can try to dig in some stuff, lemme check...

Funny story, these new curtains contain easter eggs from our GGJ 2022 entry...Maybe you played it without even noticing

PROGRAMMING & STUFF

And as always, nothing particularly interesting to share from the programming section But why always include it then? If there's nothing worth of share there, why wasting space writing an empty section every month?

First of all, my dear friends, it is a sign of inclusion on our part; we certainly do not want to make our programmer gods feel excluded (and get on their bad side). And second of all, because maybe, J UST MAYBE, there is going to be something veeery worth of share...

Hopefully in the near future... 👀

SEND-OFF

That concludes our issue for February.

Now, as much as I'd like to end this devlog with a sassy joke or a meme as I usually tend to, there's something that we need to address.

Our thoughts go to the people of Ukraine, currently suffering because of a war that none of them wanted...

Please, consider donating to humanitarian causes like The Red Cross or the International Rescue Committee.

Слава Україні!

Source

Steam News / 28 February 2022

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