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Full Venice 2089 update
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Repeated intro
Hello friends π
What changed
- Gameplay
- Events
Venice 2089 changes
Happy (super-late) New Year!!! Here's to a 2022 full of great things and good vibes!
2021 RECAP
Now, this is not our usual devlog (it never is but anyway), because today it has been EXACTLY a year since our demo release here on Steam, and I think some celebreations are due :)
It's crazy to think that just about two years ago, Venice 2089 was already on route to become something bigger than just a school project; true, we had a fairly solid demo release on Itch.io and GameJolt and our spirits were high and we were eager to continue development, yet it took just a couple of months of work to substantially enhance that demo and release it on Steam, where the real journey started. And honestly, what a journey it has been so far...
We participated in wonderful events such as 2021's LudoNarraCon (something that we really hoped to do) and NowPlayThis and DreamHack Beyond, where we had the possibility to directly speak about our vision for the future of the game.
We had the privilege of being in the pre-show of both E3 and The Game Awards, thanks to Guerrilla Collective and Future of Play, where we announced our intention of running a Kickstarter campaign.
We started nurturing our online image, started growing a community on social media fueled by dev news and memes.
We had interviews, meetings and so on. We became a full-fledged studio.
We even got to participate in a in-person convention here in Italy, with our own little stand.
Even when things became a little bleak with our Kickstarter, we kept on going. (also thanks to your support)
All the while creating, improving and fine-tuning this not-so little work of ours for you to enjoy... And all of this in just a single year. If that doesn't scream progress, I dunno what does
So yeah, here's for an astounding 2021!
THE BIG ADVENTURE EVENT
Oh, and one veeery recent but worthy addition is our participation in"The Big Adventure Event"AKA BAE, made by those wonderful people at Hitcents. It was a really neat event and as always we had a blast (minus some technical difficulties lol).
We even did an art stream featuring our Art Director Federico, just like the first stream we ever did!
Events such as this are really helpful to us in terms of discoverability and word of mouth, and for a title like ours having like-minded players see our game and trying it out it's better than just showcasing a trailer in a bigger, broader event. So thank you to those of you who have participated in our stream, tried our game and gave us feedback.
Besides, we get to catch up and see what other fellow indie devs are working on, and let me tell you: there are some real bangers in the works π
SEND-OFF
And that's that, the conclusion of a great year and the start of a (hopefully) even greater one.
Seriously, I cannot stress this enough: THANK YOU FOR SUPPORTING US, even if it's just having your wishlist on or retweeting our funny images (and for reading through these devlogs of mine if you are one of those people).
The real devlog will be out tomorrow, and it will cover both December and January.
See you tomorrow!
I wanted an image with all team
Source
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