Full notes
Full Vengeful Rites update
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Repeated intro
Hello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming!
What changed
- Balance
- Gameplay
- Fixes
Vengeful Rites changes
Balance Changes
Spider Queen Fight
The queen now fires fewer spine projectiles at a time at lower velocity on novice difficulty.
Reduced the number of spider trash mobs on novice difficulty.
Spider trash mobs fire their projectiles less frequently on lower difficulties.
Path of the Archer Final Boss
Melee enemies no longer spawn on novice difficulty.
Stone Golem Boss Fight
Reduced the number of enemies present on novice difficulty.
Orc Boss Fight
Enemies now spawn less frequently in the final phase of the fight.
Path of the Mage Final Puzzle
The purple laser beam now stays active for a few extra seconds on the lower difficulties.
QoL Improvements and Bug Fixes
Improved the detection of throwing items/fireballs on WMR/Rift S/Quest HMDs.
Added some extra handholds on a few of the climbable beanstalks throughout the later chapters.
Implemented a potential fix for a bug that would prevent you from being able to unsheathe your sword on occasion.
That's it for today's patch, everyone! As usual, we'd like to invite you all to join us on the forums here or in our discord to help shape the development of the game going forward with your feedback. Thanks! Happy adventuring, everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
