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Steam News8 December 20205y ago

Balance tweaks and more quality of life changes.

Hello, everyone. Today's patch comes with some balance and quality of life improvements.

Full notes

Full Vengeful Rites update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming!

What changed

0 fixes1 addition8 changes1 removal
  • Balance
  • Gameplay
  • Fixes
changedHello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming!
changedBalance Changes Spider Queen Fight
changedReduced the number of spider trash mobs on novice difficulty.
removedMelee enemies no longer spawn on novice difficulty. Stone Golem Boss Fight
changedReduced the number of enemies present on novice difficulty. Orc Boss Fight
changedEnemies now spawn less frequently in the final phase of the fight. Path of the Mage Final Puzzle

Vengeful Rites changes

changedHello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming!
changedBalance Changes Spider Queen Fight
changedReduced the number of spider trash mobs on novice difficulty.
removedMelee enemies no longer spawn on novice difficulty. Stone Golem Boss Fight
changedReduced the number of enemies present on novice difficulty. Orc Boss Fight
  • Balance Changes

    Spider Queen Fight

  • The queen now fires fewer spine projectiles at a time at lower velocity on novice difficulty.

  • Reduced the number of spider trash mobs on novice difficulty.

  • Spider trash mobs fire their projectiles less frequently on lower difficulties.

    Path of the Archer Final Boss

  • Melee enemies no longer spawn on novice difficulty.

    Stone Golem Boss Fight

  • Reduced the number of enemies present on novice difficulty.

    Orc Boss Fight

  • Enemies now spawn less frequently in the final phase of the fight.

    Path of the Mage Final Puzzle

  • The purple laser beam now stays active for a few extra seconds on the lower difficulties.

    QoL Improvements and Bug Fixes

  • Improved the detection of throwing items/fireballs on WMR/Rift S/Quest HMDs.

  • Added some extra handholds on a few of the climbable beanstalks throughout the later chapters.

  • Implemented a potential fix for a bug that would prevent you from being able to unsheathe your sword on occasion.

That's it for today's patch, everyone! As usual, we'd like to invite you all to join us on the forums here or in our discord to help shape the development of the game going forward with your feedback. Thanks! Happy adventuring, everyone!

Source

Steam News / 8 December 2020

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