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Steam News19 March 20263mo ago

Vengeance Hunters: UI, Controls,

Hello Hunters! Nalua has been cooking up a heck of an update for a while and we are finally ready to share!

Full notes

Full Vengeance Hunters update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Hunters!

What changed

0 fixes4 additions1 change0 removals
  • Balance
  • Gameplay
  • Events
changedWe always felt like the pacing of the game could be a bit faster, and a few of you agreed, so we not only increased the speed of each character (+10% Candy & Golem, +20% for Loony), but also enemy waves and boss HP has been reworked for better pacing from start to finish.
addedExplosions have also been toned down. You’re less likely to get knocked down by them and certain enemy attacks (including Suits in later levels). We’ve also refined a large number of hitboxes to make combat feel smoother and more responsive. The final boss’s ram attack can now be consistently jumped, and projectiles like knives and alien beams are easier to knock back.
addedOne feature we’ve wanted since launch, but could not include due to time/issues, is finally here: enemy names! Every enemy and boss name can now be seen during game play. I don't know about you guys, but I love seeing the names of the enemies I am fighting. So for those of you who are like myself, this update will be fun just for that change alone.
addedWe also added in a new game mode called 1CC that can be turned on without any unlocks needed and it works on any difficulty. If you were looking for a true arcade challenge, one credit and no continues, this is it.
addedAnd finally, for any of you who simply wanted to go anywhere and play anything, we have included a new Scene Select . And you don't even need to go unlock it. Jump to any point, practice bosses, or pick up where you left off. Hunt however you want!

Vengeance Hunters changes

changedWe always felt like the pacing of the game could be a bit faster, and a few of you agreed, so we not only increased the speed of each character (+10% Candy & Golem, +20% for Loony), but also enemy waves and boss HP has been reworked for better pacing from start to finish.
addedExplosions have also been toned down. You’re less likely to get knocked down by them and certain enemy attacks (including Suits in later levels). We’ve also refined a large number of hitboxes to make combat feel smoother and more responsive. The final boss’s ram attack can now be consistently jumped, and projectiles like knives and alien beams are easier to knock back.
addedOne feature we’ve wanted since launch, but could not include due to time/issues, is finally here: enemy names! Every enemy and boss name can now be seen during game play. I don't know about you guys, but I love seeing the names of the enemies I am fighting. So for those of you who are like myself, this update will be fun just for that change alone.
addedWe also added in a new game mode called 1CC that can be turned on without any unlocks needed and it works on any difficulty. If you were looking for a true arcade challenge, one credit and no continues, this is it.
addedAnd finally, for any of you who simply wanted to go anywhere and play anything, we have included a new Scene Select . And you don't even need to go unlock it. Jump to any point, practice bosses, or pick up where you left off. Hunt however you want!

Nalua has been cooking up a heck of an update for a while and we are finally ready to share!

We always felt like the pacing of the game could be a bit faster, and a few of you agreed, so we not only increased the speed of each character (+10% Candy & Golem, +20% for Loony), but also enemy waves and boss HP has been reworked for better pacing from start to finish.

Explosions have also been toned down. You’re less likely to get knocked down by them and certain enemy attacks (including Suits in later levels). We’ve also refined a large number of hitboxes to make combat feel smoother and more responsive. The final boss’s ram attack can now be consistently jumped, and projectiles like knives and alien beams are easier to knock back.

One feature we’ve wanted since launch, but could not include due to time/issues, is finally here: enemy names! Every enemy and boss name can now be seen during game play. I don't know about you guys, but I love seeing the names of the enemies I am fighting. So for those of you who are like myself, this update will be fun just for that change alone.

For our Spanish-speaking players, the incredible Dlbee has fully translated and localized the in-game story text. He went above and beyond on this so if you see him around, give him some love!

We also added in a new game mode called 1CC that can be turned on without any unlocks needed and it works on any difficulty. If you were looking for a true arcade challenge, one credit and no continues, this is it.

And finally, for any of you who simply wanted to go anywhere and play anything, we have included a new Scene Select. And you don't even need to go unlock it. Jump to any point, practice bosses, or pick up where you left off. Hunt however you want!

Please let us know if you find any issues and thank you all again for the support, love and playing our game!

Here are the full patch notes: Steam post image

Source

Steam News / 19 March 2026

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