Full notes
Full Venge update
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Repeated intro
Hey all, its time for another stability update/patch! Here's whats included:
What changed
- Performance
- Gameplay
- Fixes
- Maps
- Balance
- Compatibility
Venge changes
Added new story content to real world, more show don't tell (probably the coolest change)
Fixed the breaker puzzle in the real world, it should now enable properly
Improved the map design to assist in helping players find what they need to find in the real world
Fixed teleport issue during "something is in the dark", will now teleport the player properly
Added barriers into the real world to prevent confusion / getting lost
Removed various sticky notes overexplaining everything
Rewroked the first gear puzzle in the flipped world, should be faster, less annoying, and slightly more interesting
Improved the chances of seeing flustorian in the flipped world dramatically
Fixed an issue with climbing ladders, they will now function as expected
Various other improvements and fixes I forgot to write down
Remade a few areas in the real world to incorperate more "show dont tell"
Removed various redundant sticky notes
Fixed an issue with the ladder in cartoonist death
Minorly improved VFX in the cartoonist vent
Fixed dragging items on linux not working
Fixed cursor size on Linux
Improved stability of internal systems (steam integration, discord integration, etc)
Discord embeds work on Mac/linux now
Made some of the other real world endings more obscure to avoid new players getting snagged on them
Fixed various issues in the house, including (but not limited to) clipping
Fixed a softlock in the path system
Fixed a bug in the path system preventing you from selecting anything
Fixed a super rare issue where extras would redirect you to the path
Automation Update:
While not something you guys will necessarily see.. (unless you wanted to play around with it yourself)... Venge now has an automated test suite! This means more and more of the game gets automatically tested before each release, squashing those bugs with minimal effort! I cannot express how excited I am for this, Venge will be more stable than ever before!
Act 2 Updates:
Development is going strong! I'm currently in the process of prototyping a new mechanic, the minecart system. I'll share more details, stay tuned!
Thanks, lmk if theres any other ways you'd like to see this game improve!
Ethan
Source
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