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Steam News18 February 20264mo ago

Update 2.24 Out Now - Player Overhaul, Tech Debt Free, and Act 2 Updates

Hello everyone! Update 2.24 is out now! Here's the changelog: Player Overhaul The player has been completely reprogrammed from scratch!

In this update3

Full notes

Full Venge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Update 2.24 is out now! Here's the changelog:

What changed

6 fixes2 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
changedPlayer OverhaulThe player speed has been increased throughout the entire game , in some places up to 2x. This helps so much with the pacing / boring-ness of the game, cannot believe I didn't do this sooner
addedPlayer OverhaulA brand new "chase" mode has been implemented , this means whenever you enter a chase, your speed will increase, fov widen, head bob bobs faster, etc. This helps with making chases feel more intense!
changedPlayer OverhaulIncreased the height of the player throughout the game , but especially in Act 0
fixedOther ImprovementsFixed an issue killing helpsie before the garden, which gave the castle the kill ending, breaking everything
fixedOther ImprovementsFixed an issue with cartoonist teleporting, should be way less buggy
fixedOther ImprovementsFixed an issue during the cartoonist spare route where the pufferplate would sometimes fly off into the void

Venge changes

changedThe player speed has been increased throughout the entire game , in some places up to 2x. This helps so much with the pacing / boring-ness of the game, cannot believe I didn't do this sooner
addedA brand new "chase" mode has been implemented , this means whenever you enter a chase, your speed will increase, fov widen, head bob bobs faster, etc. This helps with making chases feel more intense!
changedIncreased the height of the player throughout the game , but especially in Act 0
fixedFixed an issue killing helpsie before the garden, which gave the castle the kill ending, breaking everything
fixedFixed an issue with cartoonist teleporting, should be way less buggy

Player Overhaul

The player has been completely reprogrammed from scratch! As mentioned in the previous blog post, this clears up the biggest source of technical debt in Venge! This means theres nothing technical stopping me from powering through Act 2!

Nerd stuff: The old player controller was a MESS. It was written around 2019 and has not changed much... It was a few thousand lines long and made spaghetti jealous. Because of how horrible it was, it was preventing me from expanding and adding new functionality, which was really hurting Act 2.

  • The player speed has been increased throughout the entire game, in some places up to 2x. This helps so much with the pacing / boring-ness of the game, cannot believe I didn't do this sooner

  • A brand new "chase" mode has been implemented, this means whenever you enter a chase, your speed will increase, fov widen, head bob bobs faster, etc. This helps with making chases feel more intense!

  • Increased the height of the player throughout the game, but especially in Act 0

Other Improvements

  • Renamed "extra" to "Extras" on the title screen

  • The path system will auto correct any buggy endings

  • Fixed an issue killing helpsie before the garden, which gave the castle the kill ending, breaking everything

  • Redesigned the cartoonist gate chase area a tiny bit to be less "1.0"

  • Fixed an issue with cartoonist teleporting, should be way less buggy

  • Fixed an issue during the cartoonist spare route where the pufferplate would sometimes fly off into the void

  • Added a new path tutorial for creating custom universes which is a very underutlized feature (try it out!)

  • Black Skull Hardcore universes now render correctly

  • Fixed a few graphical issues in the path

  • Fixed an issue where the wolves would sometimes get stuck on the bike

  • Gave proper collision to about 50x more obstacles in the desert bike ride (not as bad as it sounds!)

  • Fixed mouse cursor issue with the inspectables + collections tab open

Act 2 Updates

Act 2 has been in developement and I am now further in than ever before (despite restarting development last year)! I've made tons more progress on the script and finalizing all of my story beats. I want to make sure this act is as good as humanly possible, so I'm really taking my time. I'm currently in the process of ironing out all of my character details for Efix, Lucy, ????, and the cult... more on that in a bit! I'm hoping to start posting monthly updates soon, stay tuned!

Thanks so much!

  • Ethan

Source

Steam News / 18 February 2026

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