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Steam News18 March 20215y ago

Patch notes - March 17th, 2021

FIXED : Pushed a new lighting build, this should drastically increase performance. Fixed a French translation error in the main menu. Added subtitles to the introduction cutscene.

Full notes

Full Veneficium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions7 changes0 removals
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
addedFIXED :Pushed a new lighting build, this should drastically increase performance.
fixedFIXED :Fixed a French translation error in the main menu.
addedFIXED :Added subtitles to the introduction cutscene.
changedFIXED :Increased the delay between texts within the introduction cutscene.
addedFIXED :Added independent audio settings for cutscenes.
changedFIXED :Further tweaked the game audio.

FIXED :

  • Pushed a new lighting build, this should drastically increase performance.

  • Fixed a French translation error in the main menu.

  • Added subtitles to the introduction cutscene.

  • Increased the delay between texts within the introduction cutscene.

  • Added independent audio settings for cutscenes.

  • Further tweaked the game audio.

  • Potentially fixed a bug where not ending the introduction cutscene prematurely would cause a black screen.

  • Fixed some setting values that would reset upon exiting the menu. This was a purely visual bug.

  • Combined mouse sensitivity X and Y values.

  • Added the option of inverting mouse X and Y inputs, for aspiring pilots out there.

  • Added video settings for depth of field and motion blur.

  • Drastically increased the radius of Mirror Image.

  • Drastically decreased the range at which the monster can teleport.

  • Added a slider in the gameplay settings for people who can't stand being blinded by the holy light.

KNOWN BUGS / POSSIBLE IMPROVEMENTS :

  • The game does not save upon exit. We originally had intended for it to be this way when we realized we wouldn't be producing anything more than a proof of concept, but it's definitely something I can look into - it shouldn't be overly complicated.

  • The UI seems to disappear at some random points in the game. It doesn't happen every single time, and I haven't been able to reproduce the issue, but I'll keep searching!

  • The ingredient loss penalty on death is too harsh. We'll try and have the ingredient progression be saved at each checkpoint instead.

  • There's no UI to indicate how many keys have been collected! This could cause confusion after dying in the main area, since it wasn't obvious that these keys were lost.

Source

Steam News / 18 March 2021

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