Vending Machine Co. Demo v0.7.5 - Bug Fixes and Enhancements
Hey vending moguls! 🍹 This update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release.
Full notes
Full Vending Machine Co. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey vending moguls! 🍹 This update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release. Here’s what’s new:
What changed
0 fixes3 additions3 changes1 removal
Gameplay
UI and audio
Store
addedHey vending moguls! 🍹 This update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release. Here’s what’s new:
added✨ Gameplay & Systems • Quest System refactored with Google Sheet integration • Improved quest UI & scroll wheel overlay support • Added pitch randomizer for map hover and refreshed coin stack sounds • Object destruction now works correctly with scale punch animations • Storage warnings optimized to prevent floating text spam • SlotModel improvements: new lightweight removeItem and deterministic refresh delay • Machine helper tools merged and simplified for faster runtime operations • InputController now has ForceEndDrag failsafe to prevent UI drag glitches • Machine condition & item interactability improved • Upgrade data synced across areas, with new sell chance balancing • Market hot items button added • Rival machine systems reworked • Reflection removed in dump helpers for faster slot access • UI sync and toast utilities updated
added🧩 UI & Visuals • Tooltip max width adjustments (720 → 540) for better readability • Added locked overlay opacity on machine upgrade panels • Updated CalendarButtonModel prefab visuals • General upgrade button opacity and money color fail-safes improved • Font updates, pie chart width adjustments, and better spacing for icons • Added fade animations for stock parent canvases and UI panels • Area panels, app views, and hierarchy layouts polished • Transition curtain now uses a delayed fade-out check for smoother scene changes
removed🔧 Performance & Polish • Multiple prefab updates across vending machine, house, and area variants • Reduced unused button clutter on map panel • Reflection-heavy code paths removed for faster iteration • Minor bug fixes, log cleanup, and UI responsiveness improvements • Sync and utility functions optimized across systems
addedHey vending moguls! 🍹 This update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release. Here’s what’s new:
added✨ Gameplay & Systems • Quest System refactored with Google Sheet integration • Improved quest UI & scroll wheel overlay support • Added pitch randomizer for map hover and refreshed coin stack sounds • Object destruction now works correctly with scale punch animations • Storage warnings optimized to prevent floating text spam • SlotModel improvements: new lightweight removeItem and deterministic refresh delay • Machine helper tools merged and simplified for faster runtime operations • InputController now has ForceEndDrag failsafe to prevent UI drag glitches • Machine condition & item interactability improved • Upgrade data synced across areas, with new sell chance balancing • Market hot items button added • Rival machine systems reworked • Reflection removed in dump helpers for faster slot access • UI sync and toast utilities updated
added🧩 UI & Visuals • Tooltip max width adjustments (720 → 540) for better readability • Added locked overlay opacity on machine upgrade panels • Updated CalendarButtonModel prefab visuals • General upgrade button opacity and money color fail-safes improved • Font updates, pie chart width adjustments, and better spacing for icons • Added fade animations for stock parent canvases and UI panels • Area panels, app views, and hierarchy layouts polished • Transition curtain now uses a delayed fade-out check for smoother scene changes
removed🔧 Performance & Polish • Multiple prefab updates across vending machine, house, and area variants • Reduced unused button clutter on map panel • Reflection-heavy code paths removed for faster iteration • Minor bug fixes, log cleanup, and UI responsiveness improvements • Sync and utility functions optimized across systems
✨ Gameplay & Systems • Quest System refactored with Google Sheet integration • Improved quest UI & scroll wheel overlay support • Added pitch randomizer for map hover and refreshed coin stack sounds • Object destruction now works correctly with scale punch animations • Storage warnings optimized to prevent floating text spam • SlotModel improvements: new lightweight removeItem and deterministic refresh delay • Machine helper tools merged and simplified for faster runtime operations • InputController now has ForceEndDrag failsafe to prevent UI drag glitches • Machine condition & item interactability improved • Upgrade data synced across areas, with new sell chance balancing • Market hot items button added • Rival machine systems reworked • Reflection removed in dump helpers for faster slot access • UI sync and toast utilities updated
🧩 UI & Visuals • Tooltip max width adjustments (720 → 540) for better readability • Added locked overlay opacity on machine upgrade panels • Updated CalendarButtonModel prefab visuals • General upgrade button opacity and money color fail-safes improved • Font updates, pie chart width adjustments, and better spacing for icons • Added fade animations for stock parent canvases and UI panels • Area panels, app views, and hierarchy layouts polished • Transition curtain now uses a delayed fade-out check for smoother scene changes
🔧 Performance & Polish • Multiple prefab updates across vending machine, house, and area variants • Reduced unused button clutter on map panel • Reflection-heavy code paths removed for faster iteration • Minor bug fixes, log cleanup, and UI responsiveness improvements • Sync and utility functions optimized across systems
📦 Misc • Various balancing changes. • Continued internal rework on quest integration and overlay canvas behavior • Tons of invisible under-the-hood cleanups to keep everything smooth and deterministic
We’re getting closer to the next milestone — thank you for playing and sharing your thoughts! Wishlist and share Vending Machine Co. if you enjoy the chaos of vending management 💼🧃