Vellum
Steam News 6 May 20251y ago

Vellum Post-Launch Patch - 1.0.1

Hello Scribes! Happy 1.0 launch week - we couldn't be more thrilled with the outpouring of support and enthusiasm for Vellum! Today, we're pushing a collection of fixes and adjustments with the continued help of our ama…

Update log

Full Vellum update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Scribes!

Extracted changes

1 fix0 additions1 change0 removals
  • Performance
  • Workshop
changedTwo notable highlights of today's patch: - Multiplayer Disconnects should happen less frequently - Significant performance improvements - particularly when Enkindle is used by Scribes
fixedGeneral, Fixes, Raid TuningGenerator: Punctuate will properly knock back enemies again - Spender: Eclipse will appear with bright rings again - Red Ink: Signature Spell will no longer repeatedly apply its FOV effect - Pink Ink : Adjusted descriptions in Scriptorium for clarity - Orange Ink : Adjusted description in Scriptorium for clarity - Page of Power: Blinding Light will no longer summon such blinding lights - Adjusted Scriptorium "!" indicator tutorialization - Spell descriptions in the spellbook have been adjusted - green emphasis is now reserved for gameplay elements, no longer used on flavor - Barrier recharge will now respect the pause menu (clever find!) - Ascendant Badge will no longer overlap Health totals - Nook Item: Brazier may now be placed on raised surfaces - Vignette: Ashen Conflux adjusted terrain clipping - Vignette: Skating Rink should now properly award pages in multiplayer - Num Pad buttons will now display the proper glyphs when bound - Settings with sliders now have tick-marks denoting their default values - Status and other effects should no longer persist when returning from Raids - Pages dropped from Elites should once again be auto-awarded at the end of Chapters in multiplayer games - Bonus Objective: Go Long ! will now display "!" on the goal soaks - Quest and Signature Challenge tracking should now be updating at the appropriate times - Performance improvements for invoking high rate of damage/healing effects - Fixed various typos - Multiplayer disconnects should happen less often - Projectiles will now properly re-check their movement speed (example - this may also fix fast Passages or imperceptible/ineffective Blue Signature bolts) - Various navigation fixes - Removed some lingering logging tools - Camera FOV will adjust correctly for UI panels - Tangent: Glint projectile size will more closely match the visual - Raid: The Taking Tree should no longer fail to deliver Scribes to towers - Raid: The Raving Lord's telegraph for Blossom should now properly appear on Normal difficulty - Raid: The Metaphorest door animation improvements - Raid: The Splice Lord will no longer use Foil back to back in Normal mode, and will properly apply damage - Raid: The Plot Device is strong enough to destroy the gate with 2 blasts (was 3) - Raid: The Plot Device "!" above Scribes will now last for the duration of the applicable ability - Raid: The Plot Device obelisk deposit area effect indicators have improved visibility - Raid: The Plot Device Hard mode will now summon Spiders instead of Bears

Happy 1.0 launch week - we couldn't be more thrilled with the outpouring of support and enthusiasm for Vellum! Today, we're pushing a collection of fixes and adjustments with the continued help of our amazing Discord and Steam communities!

Two notable highlights of today's patch: - Multiplayer Disconnects should happen less frequently - Significant performance improvements - particularly when Enkindle is used by Scribes

Thank you for playing and for helping us continue to improve the game. Go read a book!

- The Vellum Team

Vellum Post-Lauch Patch - 1.0.1 Patch Notes

General, Fixes, Raid Tuning

- Generator: Punctuate will properly knock back enemies again - Spender: Eclipse will appear with bright rings again - Red Ink: Signature Spell will no longer repeatedly apply its FOV effect - Pink Ink: Adjusted descriptions in Scriptorium for clarity - Orange Ink: Adjusted description in Scriptorium for clarity - Page of Power: Blinding Light will no longer summon such blinding lights - Adjusted Scriptorium "!" indicator tutorialization - Spell descriptions in the spellbook have been adjusted - green emphasis is now reserved for gameplay elements, no longer used on flavor - Barrier recharge will now respect the pause menu (clever find!) - Ascendant Badge will no longer overlap Health totals - Nook Item: Brazier may now be placed on raised surfaces - Vignette: Ashen Conflux adjusted terrain clipping - Vignette: Skating Rink should now properly award pages in multiplayer - Num Pad buttons will now display the proper glyphs when bound - Settings with sliders now have tick-marks denoting their default values - Status and other effects should no longer persist when returning from Raids - Pages dropped from Elites should once again be auto-awarded at the end of Chapters in multiplayer games - Bonus Objective: Go Long! will now display "!" on the goal soaks - Quest and Signature Challenge tracking should now be updating at the appropriate times - Performance improvements for invoking high rate of damage/healing effects - Fixed various typos - Multiplayer disconnects should happen less often - Projectiles will now properly re-check their movement speed (example - this may also fix fast Passages or imperceptible/ineffective Blue Signature bolts) - Various navigation fixes - Removed some lingering logging tools - Camera FOV will adjust correctly for UI panels - Tangent: Glint projectile size will more closely match the visual - Raid: The Taking Tree should no longer fail to deliver Scribes to towers - Raid: The Raving Lord's telegraph for Blossom should now properly appear on Normal difficulty - Raid: The Metaphorest door animation improvements - Raid: The Splice Lord will no longer use Foil back to back in Normal mode, and will properly apply damage - Raid: The Plot Device is strong enough to destroy the gate with 2 blasts (was 3) - Raid: The Plot Device"!" above Scribes will now last for the duration of the applicable ability - Raid: The Plot Device obelisk deposit area effect indicators have improved visibility - Raid: The Plot Device Hard mode will now summon Spiders instead of Bears

Source

Steam News / 6 May 2025

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