Update log
Full Vellum update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Scribes!
Extracted changes
- Performance
- Workshop
Happy 1.0 launch week - we couldn't be more thrilled with the outpouring of support and enthusiasm for Vellum! Today, we're pushing a collection of fixes and adjustments with the continued help of our amazing Discord and Steam communities!
Two notable highlights of today's patch: - Multiplayer Disconnects should happen less frequently - Significant performance improvements - particularly when Enkindle is used by Scribes
Thank you for playing and for helping us continue to improve the game. Go read a book!
- The Vellum Team
Vellum Post-Lauch Patch - 1.0.1 Patch Notes
General, Fixes, Raid Tuning
- Generator: Punctuate will properly knock back enemies again - Spender: Eclipse will appear with bright rings again - Red Ink: Signature Spell will no longer repeatedly apply its FOV effect - Pink Ink: Adjusted descriptions in Scriptorium for clarity - Orange Ink: Adjusted description in Scriptorium for clarity - Page of Power: Blinding Light will no longer summon such blinding lights - Adjusted Scriptorium "!" indicator tutorialization - Spell descriptions in the spellbook have been adjusted - green emphasis is now reserved for gameplay elements, no longer used on flavor - Barrier recharge will now respect the pause menu (clever find!) - Ascendant Badge will no longer overlap Health totals - Nook Item: Brazier may now be placed on raised surfaces - Vignette: Ashen Conflux adjusted terrain clipping - Vignette: Skating Rink should now properly award pages in multiplayer - Num Pad buttons will now display the proper glyphs when bound - Settings with sliders now have tick-marks denoting their default values - Status and other effects should no longer persist when returning from Raids - Pages dropped from Elites should once again be auto-awarded at the end of Chapters in multiplayer games - Bonus Objective: Go Long! will now display "!" on the goal soaks - Quest and Signature Challenge tracking should now be updating at the appropriate times - Performance improvements for invoking high rate of damage/healing effects - Fixed various typos - Multiplayer disconnects should happen less often - Projectiles will now properly re-check their movement speed (example - this may also fix fast Passages or imperceptible/ineffective Blue Signature bolts) - Various navigation fixes - Removed some lingering logging tools - Camera FOV will adjust correctly for UI panels - Tangent: Glint projectile size will more closely match the visual - Raid: The Taking Tree should no longer fail to deliver Scribes to towers - Raid: The Raving Lord's telegraph for Blossom should now properly appear on Normal difficulty - Raid: The Metaphorest door animation improvements - Raid: The Splice Lord will no longer use Foil back to back in Normal mode, and will properly apply damage - Raid: The Plot Device is strong enough to destroy the gate with 2 blasts (was 3) - Raid: The Plot Device"!" above Scribes will now last for the duration of the applicable ability - Raid: The Plot Device obelisk deposit area effect indicators have improved visibility - Raid: The Plot Device Hard mode will now summon Spiders instead of Bears
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