Update log
Full Vellum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
It's time to grab your quills and inkwells, Scribes; Early Access is now complete!
Welcome to Vellum 1.0 - let's take a look!
Together, you've helped us take Vellum on a journey through 23 major updates - crafting 13 new Spells, three new Signature Inks, hundreds of Pages of Power, new arenas and biomes, Torn Elites and Bosses, a dreamy new Illuminated Library, customizable Reading Nooks, and countless other improvements of all shapes and sizes!
Just to keep track - sneak a peek at all the progress we made since March 28, 2024! For the sake of an image that fit - we combined all the Interlude Patches into their nearest Major Chapter (the in-game roadmap remains uncollapsed, go check it out).
Raids - The Ultimate Test of Ink!
The saga of Scribes & Torn spills over into new ground as we come face to face with Vellum's most perilous challenges yet - Raids! The Grey Area and The Forgery are dangerous worlds containing brutal new bosses, devious encounters, and dramatic confrontations directly with the Torn Lords!
Scribes will be able to take on the intense and climactic challenges of two Raids - each with Normal and Hard modes - setting the perfect stage for uncovering and thwarting the Torn Lords' meticulous plots.
You'll face mechanically complex encounters all fully available solo or with your closest pen-pals. Normal difficulties unlock at Attunement 7 & 14 - tailored for a good early to mid-game challenge, while Hard Modes are built for an end-game experience (unlocking after completing Normal).
By the numbers - Scribes braving these newest threats to the Library will see 4 Major Encounters and 2 Vignettes in each Raid with typical runs targeting 30 - 45 minutes.
The Grey Area - Home of the Ravings
The Grey Area is the realm of the Ravings, a forested and decaying keep where Scribes will brave the Raving Lord's twisted view of beauty. If they can defeat an arachnid general, navigate a haunted forest, and nip a terrible plant in the bud - Scribes will reach the Raving Lord's citadel and the malevolent ambition within.
The Forgery - Land of the Splices
The Forgery is the realm of the Splices, a sandy lava-filled foundry, where Scribes will see the dazzlingly awful machinations of improperly used pages and ink. Here they will confront the Splice Lord after carving their way through his dreadful armory, fearsome constructs, and ever-unfinished fortress.
For the first time, Scribes will battle outside the books and without the help of the Library. How will their Ink fare in the dreaded Torn Realms?
Raid Rewards
This 1.0 update also brings many raid-related rewards including customization for your personal Reading Nooks and new Pages of Power to use in your Tome runs. We're also introducing a new way to customize your Scribe's wardrobe - Curiosities!
As Scribes encounter the terrors of the Torn Realms, the Codex will update to provide helpful Encounter Info about each challenge within the Raids. Every completion of a Raid will also Stamp Each Page, Spell, and Signature Ink used in your winning builds!
Quality of Life, Balance, and Everything
It just wouldn't be a Major Chapter without a whole list of other improvements, would it - and how better to wrap up Early Access than taking a crack at a few community-requested
Source
