Update log
Full Vellum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Events
Welcome back, Scribes! It's been almost two weeks since 1.0 dropped and we've been blown away by the enthusiasm and support for Vellum. Thank you!
Today - we're channeling our own 1.0 excitement into Interlude Patch: In Circulation!
This update includes Circulate: a new Movement Spell, Performance and QOL Upgrades, Book Club Reward Updates, Vignette Secrets, an Ascendant Rewards Adjustment, Raid Tuning, Photosensitivity Mode and many bug fixes.
Check out the highlights of this patch below and watch for our next update: 1.1 - Beyond! As always, you can track our journey from the Roadmap in Vellum's main menu (quite the saga!).
New Movement Spell - Circulate
Go for a leisurely scroll...
Build momentum with mounting anticipation and a trusty Scroll - then zoom off into and through your foes with the first Movement Spell to have baseline damage!
What wild combos will you skillfully scrawl into existence? Use the new Pages of Power and clever strategy to show the Torn what 'doom-scrolling' really looks like!
Vignette Secrets?
Intrepid adventurers may have noticed some extra secrets and rewards in the various Vignettes found within the Tomes. Sometimes these hidden rewards give new Pages of Power, Temp Mana, or other useful statuses.
I dare not speak further of such secrets - only to say that previously secret-lacking Vignettes are now up to date with something more to discover. Happy hunting!
Performance and Quality of Life
Performance and quality of life have been top of mind for us since the 1.0 launch! With today's Interlude Patch, we're taking a more ink-laden pen to performance! Many of the wild interactions between mechanics in Vellum come down to core building blocks: Projectiles, Areas of Effect, Statuses, and Augments. Improvements in this patch aim to smooth out each of these pillars' performance - both in solo and multiplayer games!
We've also made a number of networking changes and upgrades aimed at improving the stability and synchronization of your team-up scribbling adventures!
Elsewhere, in the realm of Quality of Life - we're directly addressing feedback in a few key areas: we're adding new toggles for photosensitivity and visual effect intensity, we've clarified language and tutorials in the beginning of the game and throughout the Binding/Attunement/Ascendant processes, and smoothing out other experience-impacting bugs!
Please continue to share your feedback with us as you interact with these systems!
Reward Upgrades - Book Club & Ascendant Progress
The Book Club is now more rewarding! From now on, you'll be able to gain a first-time 500 Quillmark + Gilding bonus from playing new Book Club challenges - the perfect way to spice up your journey as a Scribe. Because Book Club challenges are ink-level-agnostic, tackling the Book Club right after Ascending may be a great way to kickstart your level-ups! On that topic...
Ascending is now more clear, no longer restricts Tome access, and will now allow multiple Bindings to drop at once when Over-binding Tomes! As a bonus - Ascendant Scribes also start with 500 Quillmarks to more flexibly reignite their journey!
Ascending in Vellum is designed to be an optional way to continue playing the game - we want it to be rewarding and fun, but not feel like a mandatory part of your journey. We'll continue to keep an eye on this system - let us know what you think!
Raid Tuning
We're adjusting and
Source
