Full notes
Full VELASTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Hello everyone,
Thank you to everyone who has been waiting.
The key binding system requested by many of you, along with several system improvements and balance adjustments, has now been applied to the game.
Below are the details included in this patch.
New System
A key binding system has been added.
You can now change control keys in the Options menu.
[From the Main Title] - Options - Keyboard & Gamepad
[In-Game] - System Menu - Options - Keyboard & Gamepad
Balance Adjustments
Character
The recovery delay after Quick Attack hits 1, 3, and 4 has been slightly reduced.
The recovery delay after Strong Attack hits 1, 2, and 3, and Charge hits 1 and 2 has been slightly reduced.
Monsters
The attack power of the Mad Settler (Female) has been reduced.
The attack power of the Cultist Spearman and its elite variant has been reduced.
The attack power of Dozerk has been reduced.
The attack power of the Butcher has been slightly reduced, and the damage coefficients of its attacks have been adjusted.
The damage coefficients of Warden Crokyle ’s swing, grab, and ground explosion patterns have been adjusted.
Others
The character’s walking volume has been slightly reduced.
Bug Fixes
Fixed an issue where the wall near the ladder inside the ruined building could be passed through.
Fixed an issue where the wall on the right side of the Contaminated Pit, near the area with 3 boxes, could be passed through.
Fixed an issue where Temple Robber's Demise's final attack would not hit when standing too close.
Fixed some translation issues.
We will continue improving the game to provide a better gameplay experience based on your feedback.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
