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Steam News17 December 20256mo ago

๐Ÿ“ฃ Development Update โ€“ Veils of the Past

Hello everyone, Itโ€™s been a little quiet from our side lately, and I want to take a moment to explain why, and to be fully transparent about where Veils of the Past currently stands.

In this update3

Full notes

Full Veils of the Past update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes1 addition4 changes1 removal
  • UI and audio
  • Gameplay
changed๐Ÿ” Re-assessing the entire presentationsound design and atmosphere
changed๐Ÿ” Re-assessing the entire presentationall localizations, which must feel natural and immersive in every supported language
removed๐Ÿ” Re-assessing the entire presentationBecause of this, itโ€™s no longer realistic to release the game in February 2026.
added๐Ÿ—“๏ธ Updated release windowThe new target release window for Veils of the Past is Spring/Summer 2026 .
changed๐Ÿ’™ Thank you for your patienceโ€” TangoScarMike Developer of Veils of the Past Steam post imageSteam post image Some of you may recognize this moment from an earlier demo โ€” a memory Alex holds of Emily. First image: the original version. Second image: the reworked scene, rebuilt to better reflect the emotion and weight of that memory.
changed๐Ÿ’™ Thank you for your patienceAs soon as an updated version of the demo is ready, I will put it online and let you know.

Veils of the Past changes

changedsound design and atmosphere
changedall localizations, which must feel natural and immersive in every supported language
removedBecause of this, itโ€™s no longer realistic to release the game in February 2026.
addedThe new target release window for Veils of the Past is Spring/Summer 2026 .
changedโ€” TangoScarMike Developer of Veils of the Past Steam post imageSteam post image Some of you may recognize this moment from an earlier demo โ€” a memory Alex holds of Emily. First image: the original version. Second image: the reworked scene, rebuilt to better reflect the emotion and weight of that memory.

Itโ€™s been a little quiet from our side lately, and I want to take a moment to explain why, and to be fully transparent about where Veils of the Past currently stands.

Over the past months, Iโ€™ve been deeply focused on the heart of the game: the writing, the structure, and every branching path of the story.

As the narrative evolved, it reached a level Iโ€™m genuinely proud of; emotionally, thematically, and in terms of player choice. But while refining the story, one thing became very clear:

Veils of the Past can only be released when everything meets that same level of quality.

That realization led to a difficult but necessary decision.

๐Ÿ” Re-assessing the entire presentation

To do the story justice, all visuals are currently being re-evaluated. Many scenes are being refined โ€” and quite a few are being completely remade โ€” to ensure they match the tone, emotion, and depth of the writing.

This also applies to:

  • branching structure and pacing

  • sound design and atmosphere

  • overall player experience

  • all localizations, which must feel natural and immersive in every supported language

Because of this, itโ€™s no longer realistic to release the game in February 2026.

๐Ÿ—“๏ธ Updated release window

The new target release window for Veils of the Past is Spring/Summer 2026.

I know this may be disappointing for those of you who have been eagerly waiting, and I donโ€™t take that lightly. But I firmly believe that launching the game only makes sense when every part of it reaches the same high standard.

I want your first full playthrough to feel right and complete. Not rushed. Not compromised. Not โ€œalmost there.โ€

๐Ÿ’™ Thank you for your patience

Your support, your wishlists, and your messages mean more to me than I can properly express. I promise that this extra time is being used with one goal in mind:

To deliver the best possible version of Veils of the Past, and an experience truly worth the wait.

Thank you for staying with me on this journey.

โ€” TangoScarMike Developer of Veils of the Past Steam post imageSteam post image Some of you may recognize this moment from an earlier demo โ€” a memory Alex holds of Emily.

First image

the original version.

Second image

the reworked scene, rebuilt to better reflect the emotion and weight of that memory.

As soon as an updated version of the demo is ready, I will put it online and let you know.

Source

Steam News / 17 December 2025

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