In this update7
Full notes
Full Vehicle No. 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Vehicle No. 4 changes
Enemies
StrandBeest - Support enemy that buffs other enemies
Boss Razor - New jumping boss
Boss Quadropus - New boss
Enemy formation - Small enemies do not clump up
Weapons
Tesla Tower - Split up behavior changed on overcharge (3 -> 2)
Yondu Arrow - Level 5 now has +1 pierce
Modules
Perpetuum Mobile - New module (provides continuous movespeed buff)
Balance
Iframe mechanic - Added invincibility frames to 0.3 seconds after taking a hit
Difficulty scaling - Nerfed enemy damage scaling on higher difficulties
Enemy health - Extra health scales now rapidly over wave 10 (about +20% each wave)
Shop costs - Increased shop cost scaling over wave 10
Plasma Cannon Overcharge - Nerfed (40% instead of 100%)
Cannon - Added +pierce and +damage for level 5
UI/UX
Detail Weapon View - Shows required modules for overcharge
Achievement Overview - Added category info, scroll improvements
Unlocked Tooltips - Show tooltips on Game Over screen
Font sizes - Increased UI size of tooltips
Performance
Flamethrower - Performance improvements
Hit Effects - Optimized performance (limited amount)
Damage popups - Optimized performance (limited amount)
Bug Fixes
Various bug fixes and other
Source
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