What changed
2 fixes2 additions1 change0 removals
fixedLeaderboard display in Practice modes has been fixed
addedBots now have a dash of personality that will definitely be expanded upon
changedJitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience
fixedCups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...)
addedLooking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello
VeeR Pong changes
fixedLeaderboard display in Practice modes has been fixed
addedBots now have a dash of personality that will definitely be expanded upon
changedJitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience
fixedCups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...)
addedLooking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello
Leaderboard display in Practice modes has been fixed
Bots now have a dash of personality that will definitely be expanded upon
Jitter buffer in multiplayer - should result in a much smoother (less laggy looking) experience
Cups would sometimes regiester a "bounce" shot when no bounce happened, FIXED (I think...)
Looking forward to what I will be working on next: fixing the remaining bugs (as well as any new ones that crop up), implementing more bot personality (animations, wearables, AI), more table options (without ridges that cause ocassional odd bounces), and a more robust single player experience. There's a lot more I hope to add before leaving Early Access, so stay tuned and as always you can follow VeeR Pong's development progress at VeeR Pong - Trello