Full notes
Full Vedelem: The Golden Horde update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Knights, First, we would like to thank everyone who checked out the game, gave us feedback, left a review, downloaded and played the game. We are now currently featured in the Steam Summer Sale frontpage. As a student project, this is a huge milestone for us and it would not have been possible without all of you! With this update we are bringing a lot of improvement to the game and a new shiny Game Mode for you to enjoy: Challenge Maps! Challenge Maps consist in a series of different scenarios with different characteristics: in some of them you can freely build your Castle without worrying about the Golden Horde, in other ones the Golden Horde will get even more aggressive than in Hard difficulty. Some of these maps are still experimental, let us know what you think about them and which ones are your favorite, we are all ears! We heard your feedback about Endless. We smoothened the difficulty curve along the entire experience.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Fixes
Vedelem: The Golden Horde changes
Talking about Mongolian business, here is the patch notes with all the major changes that this patch brings to the table. I’ll see the bravest Knights at the end:
PATCH NOTES 1.1.5:
New Features:
- New Game ModeChallenge Maps are now available to play! You will be offered 13 different new maps, from relaxing scenarios where you are able to build your empire in peace to extreme difficulties where the Mongols will overwhelm you with their armies.
Added 6 new shiny achievements for you to unlock! These achievements will challenge you to reach certain conditions in a single game!
Visuals:
Reworked terrain on the Skirmish (and Challenge Maps) selection screen.
Added destruction animations to the Military Camp.
Added destruction animations to Keep level 2 and Keep level 3 upon defeat.
User Interface and User Experience:
Changed text on the timer for Skirmish and Endless.
Changed and improved text on some Védelemopedia topics.
Replaced some old video on the Védelemopedia with new ones.
Added new topic to the Védelemopedia: Rally Points.
Fixed typos on tooltips, unit descriptions, difficulty descriptions and Challenge Maps description.
Moved the game version number to the options menu.
Reworked visuals on the Options Menu.
Game Modes:
Challenge Maps:
Adjusted spawn points so that enemy units don't fall under the ground.
Renamed certain maps to better reflect their design.
Added description on all Challenge Maps.
Adjusted position of the “No Mercy” level.
Adjusted last waves in the following maps: Crossfire, Desert.
Adjusted early waves in the following map: Valley.
Adjusted overall structure of the waves in the following maps: Extreme, War.
Endless - complete overhaul:
Curated waves extended to 30 minutes (up from 20).
Adjusted and improved the entire system behind the Endless mode.
Hard difficulty:
Reduced raid frequency at the beginning of the game.
Greatly reduced units on the final wave to avoid decrease in performances.
FIXES:
Fixed a bug where going to the Main Menu from Score screen would give a black screen.
Fixed a bug where Walls weren't always blocking the NavMesh.
Fixed a bug where Elite Unit upgrade cost is multiplied when multiple barracks are selected.
Fixed a bug where you could queue up multiple Elite Unit upgrades from multiple Military Buildings.
Fixed a bug where Enemy Raid Formations stand still next to the NavMesh border.
Fixed a bug where not all entities were
Source
Changelog.gg summarizes and formats this update. How we read updates.
