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Steam News22 June 20215y ago

Full Release - Patch 1.0!

Greetings Knights, as a student project, this patch marks a huge milestone for us.

Full notes

Full Vedelem: The Golden Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Knights, as a student project, this patch marks a huge milestone for us. We have been busy at work for weeks developing this update and we were able to improve the game only thanks to the feedback you gave us here on Steam, on our Discord channel or on our social media. This is the biggest update yet and contains a huge list of improvements and features. First of all, we released a new game mode: Endless! Test your skills on the battlefield against a never-ending stream of Mongolian armies. Lots of new visuals have been added as well, including new models for the Keep, post-processing effects and much more.

What changed

0 fixes25 additions17 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
addedGreetings Knights , as a student project, this patch marks a huge milestone for us. We have been busy at work for weeks developing this update and we were able to improve the game only thanks to the feedback you gave us here on Steam, on our Discord channel or on our social media. This is the biggest update yet and contains a huge list of improvements and features. First of all, we released a new game mode: Endless! Test your skills on the battlefield against a never-ending stream of Mongolian armies. Lots of new visuals have been added as well, including new models for the Keep, post-processing effects and much more.
addedNew features:
addedNew game mode: Endless is now available to play!
addedAdded 25 unlockable achievements.
changedAuto-alignment formations: when selecting different type of units, they will now automatically position themselves in the front or back row depending on their role (e.g. archers will always go in the back row, Man-at-arms on the front).
addedShiny new visuals to all the levels of the Keep.

Vedelem: The Golden Horde changes

addedGreetings Knights , as a student project, this patch marks a huge milestone for us. We have been busy at work for weeks developing this update and we were able to improve the game only thanks to the feedback you gave us here on Steam, on our Discord channel or on our social media. This is the biggest update yet and contains a huge list of improvements and features. First of all, we released a new game mode: Endless! Test your skills on the battlefield against a never-ending stream of Mongolian armies. Lots of new visuals have been added as well, including new models for the Keep, post-processing effects and much more.
addedNew features:
addedNew game mode: Endless is now available to play!
addedAdded 25 unlockable achievements.
changedAuto-alignment formations: when selecting different type of units, they will now automatically position themselves in the front or back row depending on their role (e.g. archers will always go in the back row, Man-at-arms on the front).

For those Knights brave enough to get to the end, here is the full list of changes:

PATCH NOTES 1.0

New features:

  • New game modeEndless is now available to play!
  • Added 25 unlockable achievements.

  • Auto-alignment formations: when selecting different type of units, they will now automatically position themselves in the front or back row depending on their role (e.g. archers will always go in the back row, Man-at-arms on the front).

  • Shiny new visuals to all the levels of the Keep.

User Interface & User Experience:

  • Reworked context windows for all units and buildings.

  • Updated UI rendering layer.

  • Reworked text on the difficulty selection screen.

  • Reworked tooltips layout and visuals.

  • Added best score to each Skirmish map window.

  • Added best score to Endless mode window.

  • Added confirmation screen when quitting the game or going back to the Main Menu from the Pause Menu.

  • Reworked buttons on the Pause menu.

  • Uniformed all the text to only use two fonts.

  • Added contextual text to the timer of Endless mode.

  • Reworked Score Screen layout and visuals.

  • Rebalanced points gained from military, economy and time scores.

  • Made time score available only from Endless.

  • Added description and stats on Mongolian units.

  • Changed description of units available to the player.

  • Rephrased partial score points to not be confused with actual numbers.

  • Added Replay button to the Score Screen on Endless.

  • Reworked Védelemopedia layout.

  • Reworked Védelemopedia topics and their descriptions.

  • Added videos for all the topics in the Védelemopedia.

  • Adjusted layout of Keep and Armory tab.

  • Moved “Garrison of Archers on the Keep” Upgrade to the Keep tab.

  • Added new icon for Wooden Keep (Keep Level 2).

  • Updated placeholder videos in the Védelemopedia with newer ones.

  • Split Védelemopedia into BASICS and ADVANCED section.

  • Added locks to the banners in the skirmish selection map for difficulty yet to be unlocked.

  • Non-clickable icons, such as icon portraits, are now squared.

  • Added new custom community icon for the game.

  • Added visuals to the Options Menu.

Options & Usability:

  • Added new graphical settings to the Options Menu:

  • Ultra settings including volumetric light.

  • Color blind modes.

  • Terrain detail density.

  • Framerate cap.

  • Added 3 different color blind modes to the Options Menu:

    • Deuteranopia

    • Protanopia

    • Tritanopia

Visuals:

  • Added different visuals for Wooden Keep, Stone Keep.

  • Added Palisade to starting Keep and Wooden Keep.

  • Added vegetation and landmarks to the terrain.

  • Added transition from palisade to stone walls upon researching Stone Keep.

  • Added different animated flags to Keep, palisades and walls.

  • Added destruction animations to Stone Keep (Keep Level 3).

  • Added defeat

Source

Steam News / 22 June 2021

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