Full notes
Full Vectromirror 0™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Server
Dear Test Subjects,
First and foremost, thank you for playing our game.
This first update includes performance improvements (via graphics options), improved wall-running, and options for sprinting (either toggle or hold).
Version: 0.495
Wall Run Improvements
We heard your feedback and decided to improve this mechanic.
It is now easier to attach to the wall with increased stability.
Player can also move the camera freely during the wall run without unsnapping from most walls.
Other minor tweaks to improve the movement flow.
Graphics Options
Depending on your PC’s specs, you may benefit from lowering the graphics quality, to get a smoother running experience. Through the Main Menu, you are now able to change the Graphics quality in these options:
Epic (default)
High
Medium
Low
Sprint Options
We decided to add a new option (“Hold”), for those who are not big fans of the “Toggle.” The options available are:
Toggle (turn on/off)
Hold (active only when pressed)
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!
Also, if you want to keep up-to-date with news from Vectromirror, engage us here: Official Website Facebook Twitter Instagram
Have fun!
The Vectromirror Initiative
Source
Changelog.gg summarizes and formats this update. How we read updates.
