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Steam News14 January 20265mo ago

Hotfix v0.3.0-beta.10d | Available on Experimental

An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10d) QUALITY OF LIFE: Added a new "building destroyed" indicator using the new notification system.

In this update3

Full notes

Full Vectorio update

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What changed

1 fix2 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Performance
addedAn optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10d)
addedQUALITY OF LIFE:Added a new "building destroyed" indicator using the new notification system.
fixedBUG FIXES:Fixed a major issue where drones would eventually enter a permanent state of limbo; this was caused by a missing call to process "dirty" clusters, meaning if a drone did not immediately deploy upon completing a route, it would become inactive until the clusters or filter was changed.
changedKNOWN ISSUES:Due to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.

Vectorio changes

addedAn optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10d)
addedAdded a new "building destroyed" indicator using the new notification system.
fixedFixed a major issue where drones would eventually enter a permanent state of limbo; this was caused by a missing call to process "dirty" clusters, meaning if a drone did not immediately deploy upon completing a route, it would become inactive until the clusters or filter was changed.
changedDue to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.

An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10d)

QUALITY OF LIFE:

  • Added a new "building destroyed" indicator using the new notification system.

BUG FIXES:

  • Fixed a major issue where drones would eventually enter a permanent state of limbo; this was caused by a missing call to process "dirty" clusters, meaning if a drone did not immediately deploy upon completing a route, it would become inactive until the clusters or filter was changed.

KNOWN ISSUES:

  • Due to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.

Source

Steam News / 14 January 2026

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