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Steam News28 July 20261mo ago

Patch [470] Released

Hey Luke here. Experimental update 470 released. Trying to fix a bunch of bug that have crept in with the recent overhauls and system improvements (we call these kinds of bugs regressions).

Full notes

Full Vectored Armada update

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Repeated intro

Hey Luke here.

What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedExperimental update 470 released. Trying to fix a bunch of bug that have crept in with the recent overhauls and system improvements (we call these kinds of bugs regressions). Also wanted to finally sort out drone launcher pricing and tweak missile and laser pricing too because they weren't feeling quite right.
addedNEW: Overhauled the ship configuration menu. You can now configure multiple ships at once, copy and paste configs, and set a wider array of behaviors. UI needs work but I'm getting there.
removedADJUSTED: Ships no longer care about ramming into their current combat target. They should be a lot more aggressive especially when set to 0 attack-distance. - ADJUSTED: Some ship flight parameters - ADJUSTED: Automatic pricing for Drone Launchers that takes the drone's stats properly into account. - ADJUSTED: Automatic pricing adjustments for missile launchers, lasers, and other components.
fixedFIXED: A recent new bug where trying to join two separate clusters with a block (say you removed a block that split a ship, then tried to put it back) sometimes just ignoring the other cluster. - FIXED: A recent new bug causing missile launchers and drone launchers being ignored from automatic attack-distance calculations.

Vectored Armada changes

changedExperimental update 470 released. Trying to fix a bunch of bug that have crept in with the recent overhauls and system improvements (we call these kinds of bugs regressions). Also wanted to finally sort out drone launcher pricing and tweak missile and laser pricing too because they weren't feeling quite right.
addedNEW: Overhauled the ship configuration menu. You can now configure multiple ships at once, copy and paste configs, and set a wider array of behaviors. UI needs work but I'm getting there.
removedADJUSTED: Ships no longer care about ramming into their current combat target. They should be a lot more aggressive especially when set to 0 attack-distance. - ADJUSTED: Some ship flight parameters - ADJUSTED: Automatic pricing for Drone Launchers that takes the drone's stats properly into account. - ADJUSTED: Automatic pricing adjustments for missile launchers, lasers, and other components.
fixedFIXED: A recent new bug where trying to join two separate clusters with a block (say you removed a block that split a ship, then tried to put it back) sometimes just ignoring the other cluster. - FIXED: A recent new bug causing missile launchers and drone launchers being ignored from automatic attack-distance calculations.

Experimental update 470 released. Trying to fix a bunch of bug that have crept in with the recent overhauls and system improvements (we call these kinds of bugs regressions). Also wanted to finally sort out drone launcher pricing and tweak missile and laser pricing too because they weren't feeling quite right.

  • NEW: Overhauled the ship configuration menu. You can now configure multiple ships at once, copy and paste configs, and set a wider array of behaviors. UI needs work but I'm getting there.

  • ADJUSTEDShips no longer care about ramming into their current combat target. They should be a lot more aggressive especially when set to 0 attack-distance. - ADJUSTED: Some ship flight parameters - ADJUSTED: Automatic pricing for Drone Launchers that takes the drone's stats properly into account. - ADJUSTED: Automatic pricing adjustments for missile launchers, lasers, and other components.
  • FIXEDA recent new bug where trying to join two separate clusters with a block (say you removed a block that split a ship, then tried to put it back) sometimes just ignoring the other cluster. - FIXED: A recent new bug causing missile launchers and drone launchers being ignored from automatic attack-distance calculations.
  • Other stuff I forgot.

Alright cheers.

Source

Steam News / 28 July 2026

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